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GT6 (Gran Turismo 6) [PS3]

Post questions about game models here, or help out others!
daemon1
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GT6 (Gran Turismo 6) [PS3]

Post by daemon1 »

GT6 (Gran Turismo 6) [PS3] tool

Usage: drop "body", "wheel", "interior" or other model file onto the tool.

If body has "body_s", it must be in the same directory.
If you got any messages like "unsupported code" during extraction, it means facebuffer has some unsupported parts, and the whole submesh will only have vertices, no faces.

Currently supports most (about 99%) car meshes and textures. Some UVs scaled 2x, I have no fix for this yet.

Image

Image

Image
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Last edited by daemon1 on Wed Apr 10, 2019 1:45 pm, edited 1 time in total.
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Re: GT6 (Gran Turismo 6) [PS3]

Post by bmw30 »

thanks alot looking realy forward too it :wink:
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Re: GT6 (Gran Turismo 6) [PS3]

Post by daemon1 »

i can't release tool yet, because of some UV scaling problems
we are testing it now on gts discord server
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Re: GT6 (Gran Turismo 6) [PS3]

Post by bmw30 »

Ok take your time can you maybe invite me for the discord
gcr27
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Re: GT6 (Gran Turismo 6) [PS3]

Post by gcr27 »

How do download
Playing ps2 and wreckfest playing model ripping
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Re: GT6 (Gran Turismo 6) [PS3]

Post by bmw30 »

lets hope this weekend whold be a nice pressent :)
daemon1
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Re: GT6 (Gran Turismo 6) [PS3]

Post by daemon1 »

Tool posted.

Image
TonySSS
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Re: GT6 (Gran Turismo 6) [PS3]

Post by TonySSS »

Sweet, cannot wait for both Gamemodels and that 3D models Facebook page to both extract ALL Detailed car models and post them on their respective places, I want to convert them all to Assetto Corsa so badly hoping they all have materials unlike GT SPORT ones :D
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Re: GT6 (Gran Turismo 6) [PS3]

Post by gcr27 »

This tool posted in the forum yes or n
Playing ps2 and wreckfest playing model ripping
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Re: GT6 (Gran Turismo 6) [PS3]

Post by AMG »

gcr27 wrote: Wed Apr 10, 2019 4:00 pm This tool posted in the forum yes or n
how use computer hel
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Re: GT6 (Gran Turismo 6) [PS3]

Post by gcr27 »

Me use cellphone
Playing ps2 and wreckfest playing model ripping
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Re: GT6 (Gran Turismo 6) [PS3]

Post by verde57 »

"If body has "body_s", it must be in the same directory."

I cant understand please elaborate
daemon1
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Re: GT6 (Gran Turismo 6) [PS3]

Post by daemon1 »

verde57 wrote: Fri Apr 12, 2019 10:15 pm "If body has "body_s", it must be in the same directory."

I cant understand please elaborate
if you're extracting, for example, a "wheel", its only one file.

but if you're extracting car body, usually you need 2 files to be in the same directory with the tool: body & body_s
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Re: GT6 (Gran Turismo 6) [PS3]

Post by MarieRose1301 »

Hello, some of certain models' meshes aren't converted by the tool, like the Oldsmobile Toronado(0171/0002) which lacks the painted area above the trunk
daemon1
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Re: GT6 (Gran Turismo 6) [PS3]

Post by daemon1 »

MarieRose1301 wrote: Sat Apr 13, 2019 8:18 am Hello, some of certain models' meshes aren't converted by the tool, like the Oldsmobile Toronado(0171/0002) which lacks the painted area above the trunk
yes, i know:
Currently supports most (about 99%) car meshes
This will not be fixed, its too hard.
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