Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Detroit Become Human tools (PC, PS4)

Post questions about game models here, or help out others!
Post Reply
daemon1
MEGAVETERAN
MEGAVETERAN
Posts: 2647
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 65 times
Been thanked: 2871 times

Detroit Become Human tools (PC, PS4)

Post by daemon1 »

Detroit Become Human tools. (PC, PS4)
Supports all characters with textures, skeletons and weights. Also most map objects will export.

Tool usage:

0. Change detroit.ini with your paths. On PS4 you can choose only chapters you need to extract. Base BIGFILE will have all models, chapters will mostly have map objects, but also a few characters. On PC there's only one big index file.

1. To make a list, run the tool without parameters
Example: Detroit > list.txt
It will create a list of potentially extractable game packages and their sizes (in bytes). MOST of them will have models, but there will be some with only videos, sounds or animations, these will be skipped with error message "not supported".

A list of all noticable models is included

2. To extract a package, run with 1 parameter (package code)
Example: Detroit D0F
It will make ASCII models, ASCII & SMD skeletons, just like it was before with my B2S/HR tool. ASCII format will have all UV pairs and extended info for correct bone rotations. Noesis plugin that reads them is included. For skeletal models you need to copypaste skeleton: open ascii file with model in text editor, delete 1st line ("0"), and copypaste the whole ascii skeleton there.

You can run the list created before as a batch file, it will export all packages you choose.

Half of textures will have no extension. Again, like in B2S, those must be converted to TGA with another tool (detroit_img.exe). Use a batch to convert all files in one run (included)

Beware, the tool can trigger antivirus false-positive, because they think its "suspicious".

3. To extract all animations, type "Detroit anims"
4. To extract all sounds, type "Detroit snd"

How to use animations tool:
viewtopic.php?p=161524#p161524

Image

Image

Image

Image
You do not have the required permissions to view the files attached to this post.
Last edited by daemon1 on Sat Apr 04, 2020 8:56 am, edited 8 times in total.
Escope12
mega-veteran
mega-veteran
Posts: 171
Joined: Tue Feb 28, 2012 12:42 am
Has thanked: 68 times
Been thanked: 4 times

Re: Detroit Become Human tools

Post by Escope12 »

Pretty cool.
anthony78880
ultra-n00b
Posts: 5
Joined: Sun Mar 03, 2019 7:21 pm
Been thanked: 2 times

Re: Detroit Become Human tools

Post by anthony78880 »

Hi great job for Detroit become human how to recover them once the tool available
anthony78880
ultra-n00b
Posts: 5
Joined: Sun Mar 03, 2019 7:21 pm
Been thanked: 2 times

Re: Detroit Become Human tools

Post by anthony78880 »

How to recover them once the tool shared
Last edited by anthony78880 on Mon Mar 04, 2019 5:15 pm, edited 1 time in total.
User avatar
Sreliata
ultra-n00b
Posts: 7
Joined: Mon Jun 29, 2015 8:04 pm
Has thanked: 10 times
Been thanked: 5 times

Re: Detroit Become Human tools

Post by Sreliata »

Oh my. Great work!! These preview images look amazing. Detroit: Become Human was definitely one, if not the best game 2018, in my opinion. I'm so appy to see it's still in the works, not forgotten and out there somehow.

Thank you so much for sharing these WIPs with us! :]
daemon1
MEGAVETERAN
MEGAVETERAN
Posts: 2647
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 65 times
Been thanked: 2871 times

Re: Detroit Become Human tools

Post by daemon1 »

Tool released
Faithfullfaun
advanced
Posts: 79
Joined: Mon Nov 28, 2016 9:12 am
Has thanked: 58 times
Been thanked: 11 times

Re: Detroit Become Human tools

Post by Faithfullfaun »

Very nice!
Do you have a link for the files i can ask for?
daemon1
MEGAVETERAN
MEGAVETERAN
Posts: 2647
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 65 times
Been thanked: 2871 times

Re: Detroit Become Human tools

Post by daemon1 »

no, i'm not posting any links. I hope people will share files between themselves. Like it was usually done with such games.
Faithfullfaun
advanced
Posts: 79
Joined: Mon Nov 28, 2016 9:12 am
Has thanked: 58 times
Been thanked: 11 times

Re: Detroit Become Human tools

Post by Faithfullfaun »

I usually find the files myself but this game is the only one i can't find for..
Guess i gotta wait
Jojje
ultra-n00b
Posts: 7
Joined: Wed Jun 06, 2018 3:07 pm
Has thanked: 8 times
Been thanked: 1 time

Re: Detroit Become Human tools

Post by Jojje »

You are a wizard, great job
User avatar
TokiChan
mega-veteran
mega-veteran
Posts: 223
Joined: Wed May 18, 2016 7:38 pm
Location: Russia
Has thanked: 60 times
Been thanked: 24 times

Re: Detroit Become Human tools

Post by TokiChan »

Yay! Daemon is a God of Tools as always! Praising! :dance:
Now I'll wait when someone give me a filesss... for my sugar rolls... yup...
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
einherjar007
mega-veteran
mega-veteran
Posts: 188
Joined: Sat Dec 23, 2017 7:56 am
Has thanked: 178 times
Been thanked: 36 times

Re: Detroit Become Human tools

Post by einherjar007 »

I'm very interested in the model of this work, so I'm happy if I'm get the file...
I have some knowledge of corrections and convert them(example XPS), so I might be able to help someone.
Last edited by einherjar007 on Thu Mar 21, 2019 4:03 pm, edited 2 times in total.
User avatar
Rosalin
mega-veteran
mega-veteran
Posts: 187
Joined: Fri Jun 13, 2014 11:38 am
Has thanked: 62 times
Been thanked: 56 times

Re: Detroit Become Human tools

Post by Rosalin »

Amazing.
God like tool
daemon1
MEGAVETERAN
MEGAVETERAN
Posts: 2647
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 65 times
Been thanked: 2871 times

Re: Detroit Become Human tools

Post by daemon1 »

please everyone be patient, you can imagine i'm very busy now
Faithfullfaun
advanced
Posts: 79
Joined: Mon Nov 28, 2016 9:12 am
Has thanked: 58 times
Been thanked: 11 times

Re: Detroit Become Human tools

Post by Faithfullfaun »

I noticed something on you're screenshots

Isn't the model inverted?

The triangle and the ligt thingy around the arm and the cicle on his head

Image
Post Reply