Detroit Become Human tools. (PC, PS4)
Supports all characters with textures, skeletons and weights. Also most map objects will export.
Tool usage:
0. Change detroit.ini with your paths. On PS4 you can choose only chapters you need to extract. Base BIGFILE will have all models, chapters will mostly have map objects, but also a few characters. On PC there's only one big index file.
1. To make a list, run the tool without parameters
Example: Detroit > list.txt
It will create a list of potentially extractable game packages and their sizes (in bytes). MOST of them will have models, but there will be some with only videos, sounds or animations, these will be skipped with error message "not supported".
A list of all noticable models is included
2. To extract a package, run with 1 parameter (package code)
Example: Detroit D0F
It will make ASCII models, ASCII & SMD skeletons, just like it was before with my B2S/HR tool. ASCII format will have all UV pairs and extended info for correct bone rotations. Noesis plugin that reads them is included. For skeletal models you need to copypaste skeleton: open ascii file with model in text editor, delete 1st line ("0"), and copypaste the whole ascii skeleton there.
You can run the list created before as a batch file, it will export all packages you choose.
Half of textures will have no extension. Again, like in B2S, those must be converted to TGA with another tool (detroit_img.exe). Use a batch to convert all files in one run (included)
Beware, the tool can trigger antivirus false-positive, because they think its "suspicious".
3. To extract all animations, type "Detroit anims"
4. To extract all sounds, type "Detroit snd"
How to use animations tool:
viewtopic.php?p=161524#p161524
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Detroit Become Human tools (PC, PS4)
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Detroit Become Human tools (PC, PS4)
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Last edited by daemon1 on Sat Apr 04, 2020 8:56 am, edited 8 times in total.
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Re: Detroit Become Human tools
Hi great job for Detroit become human how to recover them once the tool available
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Re: Detroit Become Human tools
How to recover them once the tool shared
Last edited by anthony78880 on Mon Mar 04, 2019 5:15 pm, edited 1 time in total.
- Sreliata
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Re: Detroit Become Human tools
Oh my. Great work!! These preview images look amazing. Detroit: Become Human was definitely one, if not the best game 2018, in my opinion. I'm so appy to see it's still in the works, not forgotten and out there somehow.
Thank you so much for sharing these WIPs with us!
Thank you so much for sharing these WIPs with us!
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Re: Detroit Become Human tools
no, i'm not posting any links. I hope people will share files between themselves. Like it was usually done with such games.
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Re: Detroit Become Human tools
I usually find the files myself but this game is the only one i can't find for..
Guess i gotta wait
Guess i gotta wait
- TokiChan
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Re: Detroit Become Human tools
Yay! Daemon is a God of Tools as always! Praising!
Now I'll wait when someone give me a filesss... for my sugar rolls... yup...
Now I'll wait when someone give me a filesss... for my sugar rolls... yup...
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
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Re: Detroit Become Human tools
I'm very interested in the model of this work, so I'm happy if I'm get the file...
I have some knowledge of corrections and convert them(example XPS), so I might be able to help someone.
I have some knowledge of corrections and convert them(example XPS), so I might be able to help someone.
Last edited by einherjar007 on Thu Mar 21, 2019 4:03 pm, edited 2 times in total.
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Re: Detroit Become Human tools
I noticed something on you're screenshots
Isn't the model inverted?
The triangle and the ligt thingy around the arm and the cicle on his head
Isn't the model inverted?
The triangle and the ligt thingy around the arm and the cicle on his head