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Star Ocean Anamnesis Tools
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Re: Star Ocean Anamnesis Tools
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Re: Star Ocean Anamnesis Tools
I have not noticed SOA recently, but akderebur's wonderful tool does not yet support multi animation.
we need to manually import it with the script created by dian333 until akderebur updates the tool.
I mentioned earlier that we will use variable strings to save time of replacement.
Since the import mechanism does not change at all, there is no improvement.
I do not have any knowledge of the script. It just makes it easier to use.
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I have found a problem about weights.
In the silmeria of cc0002_b01a.asf there seems to be no face weight. There is no problem with the body.
we need to manually import it with the script created by dian333 until akderebur updates the tool.
I mentioned earlier that we will use variable strings to save time of replacement.
Since the import mechanism does not change at all, there is no improvement.
I do not have any knowledge of the script. It just makes it easier to use.
----
I have found a problem about weights.
In the silmeria of cc0002_b01a.asf there seems to be no face weight. There is no problem with the body.
You do not have the required permissions to view the files attached to this post.
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Re: Star Ocean Anamnesis Tools
I think any questions relating to animation might be answed by dian333. Though he hasn't been seen since valentine's day.einherjar007 wrote: ↑Wed Feb 27, 2019 1:19 am I have not noticed SOA recently, but akderebur's wonderful tool does not yet support multi animation.
we need to manually import it with the script created by dian333 until akderebur updates the tool.
I mentioned earlier that we will use variable strings to save time of replacement.
Since the import mechanism does not change at all, there is no improvement.
I do not have any knowledge of the script. It just makes it easier to use.
----
I have found a problem about weights.
In the silmeria of cc0002_b01a.asf there seems to be no face weight. There is no problem with the body.
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Re: Star Ocean Anamnesis Tools
Multi animation wouldn't take too much time to implement, but I am lazy to change the GUI for it and add an option to select which animation to export. I will do an update some time.
Rarely some of the meshes don't have weights. I have seen this with eyes, but don't remember if I have seen face meshes too. Still send me that file and I will take a quick look to be sure it isn't a bug.
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Re: Star Ocean Anamnesis Tools
@akderebur is it possible to make texture extractor and injector tool for bullet girls?
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Re: Star Ocean Anamnesis Tools
Maybe extractor, but I can't bother with a repacker. I don't think I have the files of that game anymore. If you can post 2-3 aif/asf files, I can take a look.andthen619 wrote: ↑Sun Mar 03, 2019 3:52 pm is it possible to make texture extractor and injector tool for bullet girls?
Re: Star Ocean Anamnesis Tools
I have some sample ,akderebur can you try this?akderebur wrote: ↑Sun Mar 03, 2019 4:29 pmMaybe extractor, but I can't bother with a repacker. I don't think I have the files of that game anymore. If you can post 2-3 aif/asf files, I can take a look.andthen619 wrote: ↑Sun Mar 03, 2019 3:52 pm is it possible to make texture extractor and injector tool for bullet girls?
https://mega.nz/#!RZgl0CxQ!RswbVDyF-rP ... utqSyLZ57Q
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Re: Star Ocean Anamnesis Tools
I can get the image data out, but I don't know the pixel format used. They seem to be 4/8bpp images. Might be one of the pixel formats supported by GXT.
I will attach the raw pixel data (compressed) of a texture, in case someone wants to take a look. It should be a 512x512 jeans texture when loaded properly.
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Re: Star Ocean Anamnesis Tools
that sample is morton swizzled dxt3
what game and platform are these samples from?fdtggf wrote: ↑Sun Mar 03, 2019 6:08 pm I have some sample ,akderebur can you try this?
https://mega.nz/#!RZgl0CxQ!RswbVDyF-rPU ... utqSyLZ57Q
Re: Star Ocean Anamnesis Tools
Bullet Girls Phantasia ps vita versionAcewell wrote: ↑Mon Mar 04, 2019 4:24 amthat sample is morton swizzled dxt3
what game and platform are these samples from?fdtggf wrote: ↑Sun Mar 03, 2019 6:08 pm I have some sample ,akderebur can you try this?
https://mega.nz/#!RZgl0CxQ!RswbVDyF-rPU ... utqSyLZ57Q
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Re: Star Ocean Anamnesis Tools
thanks, here is Noesis python script to open your aif samples. supports morton swizzled dxt1, dxt3, dxt5
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Re: Star Ocean Anamnesis Tools
Hi,akderebur.
Im working on ripping SO2 Rena blue sphere models.(updated on JP ver. this March)
I tried to export "cp0202_b06a.asf", but the models have UV damage.
Also i tried to export with updated tools, but still does not work.
Does "cp0202_b06a.asf" work correctly? or do i still miss something?
Im working on ripping SO2 Rena blue sphere models.(updated on JP ver. this March)
I tried to export "cp0202_b06a.asf", but the models have UV damage.
Also i tried to export with updated tools, but still does not work.
Does "cp0202_b06a.asf" work correctly? or do i still miss something?
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Re: Star Ocean Anamnesis Tools
PM me the file. I will take a look when I have the time.
Edit : Checked the model and everything is fine. You have to use the secondary uv sets for some meshes.
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Re: Star Ocean Anamnesis Tools
Thank you! I was able to extract the textures from bullet girls with this script. Is there a way to inject my modified textures back in?