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Def Jam Bitmap and .colours files
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- n00b
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Re: Def Jam Bitmap and .colours files
sorry here is the attached file
You do not have the required permissions to view the files attached to this post.
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- n00b
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Re: Def Jam Bitmap and .colours files
I need to restrict myself to complete one project at a time. Currently I'm working on my HOMM1 Converter to finish it more properly. Then I will return to this one.
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- n00b
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Re: Def Jam Bitmap and .colours files
Great breakthrough on this file...if the project is completed, all EA Sports games should be able to be modded on PS2.
Re: Def Jam Bitmap and .colours files
Mr. Mouse,
Thank you for responding to my topic once again, the program you made is great!!!! I hope I can work on with it and make my dream come true.
Im also back on the forums now.
Thank you so much!
Thank you for responding to my topic once again, the program you made is great!!!! I hope I can work on with it and make my dream come true.
Im also back on the forums now.
Thank you so much!
Re: Def Jam Bitmap and .colours files
Sorry for double posting but when i want to open an SSH it goes all ok but when i want to open another one the program crashes.. Im using windows 7.
Is this a problem from my computer or,,??
Thank you in advance
Is this a problem from my computer or,,??
Thank you in advance
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- n00b
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Re: Def Jam Bitmap and .colours files
Hey! Mr. Mouse
its really been long... can we get the update of tool now ?
please can you start working on this project ....
need this tool to work with EA games...please help us
its really been long... can we get the update of tool now ?
please can you start working on this project ....
need this tool to work with EA games...please help us
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- ultra-n00b
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Re: Def Jam Bitmap and .colours files
Whenever I try to open an .ssh file from ssx tricky (apart from the splashscreen, wich actually works and doesn't crash the program):
I actually managed to mod the game so it uses the beta boards featured in the winter 2001 "jampack" demo. however some of them use a placeholder texture that i'd like to change with the final ones, you know.You do not have the required permissions to view the files attached to this post.
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- ultra-n00b
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- ultra-n00b
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- ultra-n00b
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- advanced
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Re: Def Jam Bitmap and .colours files
You should probably make a topic about it instead and provide both the files you want modified and the tools are using so people can troubleshoot.NightHawkFur wrote:bump
If nobody can get the tools to work, then I bet there is people who know how to do it manually.
/GHFear
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- ultra-n00b
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Re: Def Jam Bitmap and .colours files
I'd love to provide the files, however for some reason when I try to rip the .ssh texture files using the program "finalbig", They end up being around 500MB to 1Gb.
In total around 60Gb. Now that can't be real. (If it is, tell me where I would upload 60gigs...) Also, when I try to open these huge .ssh files in eagt, the program crashes.
Now, when I try to extract the .big archive using EAGT instead of finalbig, I end up with an empty file with the extension ".lst"
In total around 60Gb. Now that can't be real. (If it is, tell me where I would upload 60gigs...) Also, when I try to open these huge .ssh files in eagt, the program crashes.
Now, when I try to extract the .big archive using EAGT instead of finalbig, I end up with an empty file with the extension ".lst"
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- advanced
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Re: Def Jam Bitmap and .colours files
You could try to use QuickBMS to extract the files instead. Try both the big4 script and the EB script.NightHawkFur wrote:I'd love to provide the files, however for some reason when I try to rip the .ssh texture files using the program "finalbig", They end up being around 500MB to 1Gb.
In total around 60Gb. Now that can't be real. (If it is, tell me where I would upload 60gigs...) Also, when I try to open these huge .ssh files in eagt, the program crashes.
Now, when I try to extract the .big archive using EAGT instead of finalbig, I end up with an empty file with the extension ".lst"
Big4: https://aluigi.altervista.org/bms/ea_big4.bms
EB: https://aluigi.altervista.org/bms/fightnight.bms
QuickBMS download: https://aluigi.altervista.org/papers/quickbms.zip