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ARchive_neXt
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- ultra-n00b
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Re: ARchive_neXt
See, but cant edit, what a crew world Is possible to make rename a model in DataPC_DX11.forge? CHR_P_Captain_of_the_Aquila_Uniform_OVERRIDE to CHR_P_Connor_Naval or e.t.c. Or HEX editor somehow?
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Re: ARchive_neXt
I have a problem with the 3d studio max script with the version of 2017. I tried to import a model but this happens:
https://ibb.co/LCjHCc3
https://ibb.co/LCjHCc3
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Re: ARchive_neXt
Hello! You have a to new version 3d studio. As i know script work from 2009-2016 version 3ds max. Try on older version.dibe91 wrote:I have a problem with the 3d studio max script with the version of 2017. I tried to import a model but this happens:
https://ibb.co/LCjHCc3
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Re: ARchive_neXt
ARchive_neXt no longer supports new games. I know it's bad news, but there's nothing to do.CMihai wrote:There's no support anymore for this? Origins/Odyssey...
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Re: ARchive_neXt
Hey, does this mean there will be no more updates? No full For Honor support ever?TSelman61X wrote:ARchive_neXt no longer supports new games. I know it's bad news, but there's nothing to do.CMihai wrote:There's no support anymore for this? Origins/Odyssey...
Thanks
- zaramot
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Re: ARchive_neXt
Even if ArchiveNext were updated for new UbiSoft games, there's almost no hope for "For Honor", since from certain period of time they started to encrypt everything. I have a maxscipt for this game, but for older - not recent clients. It's very sad actually, I like those armors a lot!Earthern wrote: Hey, does this mean there will be no more updates? No full For Honor support ever?
Thanks
Making model-import scripts, PM
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Re: ARchive_neXt
Was the encryption from the beginning? I mean, did they encrypt any games before the "For Honor" video game?zaramot wrote:Even if ArchiveNext were updated for new UbiSoft games, there's almost no hope for "For Honor", since from certain period of time they started to encrypt everything. I have a maxscipt for this game, but for older - not recent clients. It's very sad actually, I like those armors a lot!Earthern wrote: Hey, does this mean there will be no more updates? No full For Honor support ever?
Thanks
(Recently, the games developed with the Unreal engine have started to be encrypted. I think this is the future.Bad...)
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Re: ARchive_neXt
zaramot wrote:Even if ArchiveNext were updated for new UbiSoft games, there's almost no hope for "For Honor", since from certain period of time they started to encrypt everything. I have a maxscipt for this game, but for older - not recent clients. It's very sad actually, I like those armors a lot!
Yeah sounds like thats gonna be the norm for all their future games, I mean unless they've literally done it just for this game, but I don't know why they did it specifically for For Honor only if that was the case. =/TSelman61X wrote:Was the encryption from the beginning? I mean, did they encrypt any games before the "For Honor" video game?
(Recently, the games developed with the Unreal engine have started to be encrypted. I think this is the future.Bad...)
But yeah, shame, the armors are really nice, would've been great on some 3d models on stuff ;(
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Re: ARchive_neXt
No idea what you're smoking.. see these titles I've enabled console in; 0 encryption. I really can't say anything about ONLINE games you're perhaps dealing with. Us, in the single-player realm, aren't affected.TSelman61X wrote:(Recently, the games developed with the Unreal engine have started to be encrypted. I think this is the future.Bad...)
http://fearlessrevolution.com/viewtopic.php?f=4&t=8410
http://fearlessrevolution.com/viewtopic.php?f=4&t=8318
http://fearlessrevolution.com/viewtopic.php?f=4&t=8247
BR,
Sun
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Re: ARchive_neXt
But I didn't say that all video games were encrypted. (At least not yet.)
In the past, some unencrypted video games are now protected with a password. https://zenhax.com/viewtopic.php?f=9&t=1005 I can give a lot of examples to this topic.
Even in every update these passwords are changed.
In the past, some unencrypted video games are now protected with a password. https://zenhax.com/viewtopic.php?f=9&t=1005 I can give a lot of examples to this topic.
Even in every update these passwords are changed.
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Re: ARchive_neXt
Two dumb questions…
Firstly:
I have gotten most everything I want from Unity, except ONE damn weapon…
The weapon in the question is the ‘Cutlass’ from the [free] Dead Kings DLC.
Textures can be found in dlc_10\DataPC_10_dlc.forge\SDN_W_1H_Cutlass[etc.] like the other weapons from the DLC, however, while the other weapons will have models with the same name as their textures in dlc_11\DataPC_ACU-DLC_Saint-Denis.forge\, the cutlass does not (the textures should be found along with the model here, but they are not there either).
I have gone through the ENTIRETY of dlc_11\DataPC_ACU-DLC_Saint-Denis.forge several times with no luck.
The Cutlass is also not found anywhere in DataPC_patch_01.forge\Game_Bootstrap_Settings\Mesh\, as is the case [for some reason] with the Guillotine Guns which are added by the DLC.
Can anyone help me out?
Secondly:
How do I export Hair Meshes?
They don’t seem to display anything in the program, and exported .OBJs do not seem to display anything either…?
EDIT: Finally it would seem that I am trusted with the ability to attach images. Celebrations.
Firstly:
I have gotten most everything I want from Unity, except ONE damn weapon…
The weapon in the question is the ‘Cutlass’ from the [free] Dead Kings DLC.
Textures can be found in dlc_10\DataPC_10_dlc.forge\SDN_W_1H_Cutlass[etc.] like the other weapons from the DLC, however, while the other weapons will have models with the same name as their textures in dlc_11\DataPC_ACU-DLC_Saint-Denis.forge\, the cutlass does not (the textures should be found along with the model here, but they are not there either).
I have gone through the ENTIRETY of dlc_11\DataPC_ACU-DLC_Saint-Denis.forge several times with no luck.
The Cutlass is also not found anywhere in DataPC_patch_01.forge\Game_Bootstrap_Settings\Mesh\, as is the case [for some reason] with the Guillotine Guns which are added by the DLC.
Can anyone help me out?
Secondly:
How do I export Hair Meshes?
They don’t seem to display anything in the program, and exported .OBJs do not seem to display anything either…?
EDIT: Finally it would seem that I am trusted with the ability to attach images. Celebrations.
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- ultra-n00b
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Re: ARchive_neXt
I'm trying to get some building models from AC:U, but whenever I click on a mesh it just crashes. I'm pretty sure exporting works fine, but I wouldn't have a clue which mesh to export if I have no way of viewing. I'm pretty sure AC:U was supported by the program, any ideas?
These are the errors I'm getting:
Translation: the object reference isn't set to an instance of an object
These are the errors I'm getting:
Translation: the object reference isn't set to an instance of an object
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Re: ARchive_neXt
Unfortunately this is a very common problem. I have the same problem with me. Unfortunately, I don't think it's a cure. We're just unlucky.LordMustang wrote:I'm trying to get some building models from AC:U, but whenever I click on a mesh it just crashes.
The only way you can see this way is by exporting models.
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