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Survarium models (from the makers of STALKER)
Re: Survarium models (from the makers of STALKER)
Probably big. Even folders tree are changed. Now weapons are sorted in categories like assault, pistols, sniper, etc. I don't play this game, I'm only looking for a models to port them to Stalker. I'm not sure but it looks like the export_properties files are built different now.
Here is whole weapons models folder: http://www.mediafire.com/file/d3i8w6g74 ... weapons.7z
Here is whole weapons models folder: http://www.mediafire.com/file/d3i8w6g74 ... weapons.7z
Re: Survarium models (from the makers of STALKER)
Sometimes this error appears:
and sometimes there is no error, just invisible object without any vertices, faces, etc.
Code: Select all
"Vertex Start @ 0xcL"
"Vertex End @ 0xcL"
-- Error occurred in x loop; filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\Survarium_Static.ms; position: 9256; line: 394
-- Frame:
-- f3: undefined
-- x: 2646
-- f1: 16026
-- f2: undefined
-- Error occurred during fileIn in #C:\Program Files\Autodesk\3ds Max 2012\scripts\Survarium_Static.ms; line number: 394
-- called in execute(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\Survarium_Static.ms; position: 9323; line: 397
-- Frame:
-- called in anonymous codeblock
-- Frame:
>> MAXScript MacroScript Error Exception:
-- No ""+"" function for undefined <<
Re: Survarium models (from the makers of STALKER)
Yes it is.zaramot wrote:Should update the script then. It was a big update?
Current version of game have updated weapons modules system, new game mode and level, and possible big updates in level encoding.
Also again updated options file encoding, my tool https://github.com/survarium/survarium- ... er/decoder unable to convert few non- important files. (In weapon options files should be positions of weapon modules bind points)
Did you tried to decode level geometry?
Re: Survarium models (from the makers of STALKER)
Could you tell me how to use this tool?RedMiller wrote:Tool for viewing and saving models in .fbx.
https://mega.nz/#!mZpFRIDb!jkZHJxvFc4iL ... -EVm3vGqwg
Re: Survarium models (from the makers of STALKER)
1) Run vetool.exeWPH93 wrote:
Could you tell me how to use this tool?
2) File - > Open
3) Find folders named .model
4) Select folder and open
5) Save this model to .fbx
Re: Survarium models (from the makers of STALKER)
Thx,bro:pRedMiller wrote:1) Run vetool.exeWPH93 wrote:
Could you tell me how to use this tool?
2) File - > Open
3) Find folders named .model
4) Select folder and open
5) Save this model to .fbx
Re: Survarium models (from the makers of STALKER)
Great, but unfortunately it doesn't work with .skinned_model filesRedMiller wrote:Tool for viewing and saving models in .fbx.
https://mega.nz/#!mZpFRIDb!jkZHJxvFc4iL ... -EVm3vGqwg
EDIT - but it's sufficient to export all models incompatible with zaramot's scripts
Re: Survarium models (from the makers of STALKER)
Another discovery: the .model folder along with render folder has to contain settings file, otherwise vetool doesnt import anything. I had this with aks74u muzzle. But you can simply copy settings file from another muzzle model (ak74 i.e.) and it will work.
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Re: Survarium models (from the makers of STALKER)
Hi guys,
I downloaded a pack of all guns but MSBS model is missing.
Also i tried to unpack it with RedMiller script but it doesnt work.
I have MSBS textures but the model is needed
Can someone tell me how to extract it?
Thanks
I downloaded a pack of all guns but MSBS model is missing.
Also i tried to unpack it with RedMiller script but it doesnt work.
I have MSBS textures but the model is needed
Can someone tell me how to extract it?
Thanks
Re: Survarium models (from the makers of STALKER)
Hello everyone in this thread!
Now Survarium has version 0.54 https://survarium.com/en/news/survarium ... e-play-now.
I tried to pull character and weapons models from the game into 3ds max 2010. Unpacker from aluigi still works, but when I try to open the unpacked models in 3ds max 2010 by script of zaramot, I get an error. Could you tell me how to fix this error?
After recent updates of Survarium, a module system for weapons was introduced. There is a separate folder in the game resources for modules, and vetool from RedMiller does not display (and save in fbx) modules meshes, although still perfectly displays and seves meshes of old weapons. In addition, vetool from RedMiller does not correctly display character models, they have completely broken UVW coordinates for texture.
Now Survarium has version 0.54 https://survarium.com/en/news/survarium ... e-play-now.
I tried to pull character and weapons models from the game into 3ds max 2010. Unpacker from aluigi still works, but when I try to open the unpacked models in 3ds max 2010 by script of zaramot, I get an error. Could you tell me how to fix this error?
After recent updates of Survarium, a module system for weapons was introduced. There is a separate folder in the game resources for modules, and vetool from RedMiller does not display (and save in fbx) modules meshes, although still perfectly displays and seves meshes of old weapons. In addition, vetool from RedMiller does not correctly display character models, they have completely broken UVW coordinates for texture.
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Re: Survarium models (from the makers of STALKER)
Script needs an update, but I guess vetool will be updated faster xD Also, maybe bms script extracting files not correctly, I mean from latest update (you should upload some not working models)
Making model-import scripts, PM