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Survarium models (from the makers of STALKER)

Post questions about game models here, or help out others!
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zaramot
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Re: Survarium models (from the makers of STALKER)

Post by zaramot »

Should update the script then. It was a big update?
Making model-import scripts, PM
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Re: Survarium models (from the makers of STALKER)

Post by rpopulik »

Probably big. Even folders tree are changed. Now weapons are sorted in categories like assault, pistols, sniper, etc. I don't play this game, I'm only looking for a models to port them to Stalker. I'm not sure but it looks like the export_properties files are built different now.

Here is whole weapons models folder: http://www.mediafire.com/file/d3i8w6g74 ... weapons.7z
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Re: Survarium models (from the makers of STALKER)

Post by rpopulik »

Sometimes this error appears:

Code: Select all

"Vertex Start @ 0xcL"
"Vertex End @ 0xcL"
-- Error occurred in x loop; filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\Survarium_Static.ms; position: 9256; line: 394
--  Frame:
--   f3: undefined
--   x: 2646
--   f1: 16026
--   f2: undefined
-- Error occurred during fileIn in #C:\Program Files\Autodesk\3ds Max 2012\scripts\Survarium_Static.ms; line number: 394
--   called in execute(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\Survarium_Static.ms; position: 9323; line: 397
--  Frame:
--   called in anonymous codeblock
--  Frame:
>> MAXScript MacroScript Error Exception:
-- No ""+"" function for undefined <<
and sometimes there is no error, just invisible object without any vertices, faces, etc.
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Re: Survarium models (from the makers of STALKER)

Post by vaseker »

zaramot wrote:Should update the script then. It was a big update?
Yes it is.
Current version of game have updated weapons modules system, new game mode and level, and possible big updates in level encoding.

Also again updated options file encoding, my tool https://github.com/survarium/survarium- ... er/decoder unable to convert few non- important files. (In weapon options files should be positions of weapon modules bind points)


Did you tried to decode level geometry?
RedMiller
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Re: Survarium models (from the makers of STALKER)

Post by RedMiller »

Image
Image
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Re: Survarium models (from the makers of STALKER)

Post by RedMiller »

Tool for viewing and saving models in .fbx.

https://mega.nz/#!mZpFRIDb!jkZHJxvFc4iL ... -EVm3vGqwg
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Re: Survarium models (from the makers of STALKER)

Post by WPH93 »

RedMiller wrote:Tool for viewing and saving models in .fbx.

https://mega.nz/#!mZpFRIDb!jkZHJxvFc4iL ... -EVm3vGqwg
Could you tell me how to use this tool?
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Re: Survarium models (from the makers of STALKER)

Post by RedMiller »

WPH93 wrote:
Could you tell me how to use this tool?
1) Run vetool.exe
2) File - > Open
3) Find folders named .model
4) Select folder and open
5) Save this model to .fbx
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Re: Survarium models (from the makers of STALKER)

Post by WPH93 »

RedMiller wrote:
WPH93 wrote:
Could you tell me how to use this tool?
1) Run vetool.exe
2) File - > Open
3) Find folders named .model
4) Select folder and open
5) Save this model to .fbx
Thx,bro:p
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Re: Survarium models (from the makers of STALKER)

Post by rpopulik »

RedMiller wrote:Tool for viewing and saving models in .fbx.

https://mega.nz/#!mZpFRIDb!jkZHJxvFc4iL ... -EVm3vGqwg
Great, but unfortunately it doesn't work with .skinned_model files :-(

EDIT - but it's sufficient to export all models incompatible with zaramot's scripts :-D
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Re: Survarium models (from the makers of STALKER)

Post by RedMiller »

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Re: Survarium models (from the makers of STALKER)

Post by rpopulik »

Another discovery: the .model folder along with render folder has to contain settings file, otherwise vetool doesnt import anything. I had this with aks74u muzzle. But you can simply copy settings file from another muzzle model (ak74 i.e.) and it will work.
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Re: Survarium models (from the makers of STALKER)

Post by parysek123 »

Hi guys,
I downloaded a pack of all guns but MSBS model is missing.
Also i tried to unpack it with RedMiller script but it doesnt work.
I have MSBS textures but the model is needed :)
Can someone tell me how to extract it?
Thanks
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Re: Survarium models (from the makers of STALKER)

Post by Vertex88 »

Hello everyone in this thread!
Now Survarium has version 0.54 https://survarium.com/en/news/survarium ... e-play-now.
I tried to pull character and weapons models from the game into 3ds max 2010. Unpacker from aluigi still works, but when I try to open the unpacked models in 3ds max 2010 by script of zaramot, I get an error. Could you tell me how to fix this error?

After recent updates of Survarium, a module system for weapons was introduced. There is a separate folder in the game resources for modules, and vetool from RedMiller does not display (and save in fbx) modules meshes, although still perfectly displays and seves meshes of old weapons. In addition, vetool from RedMiller does not correctly display character models, they have completely broken UVW coordinates for texture.
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Re: Survarium models (from the makers of STALKER)

Post by zaramot »

Script needs an update, but I guess vetool will be updated faster xD Also, maybe bms script extracting files not correctly, I mean from latest update (you should upload some not working models)
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