Xenoblade Chronicles 2 tool version 3
Usage: drop any character file on the tool and it will load model, skeleton and export it all into ASCII
Notes:
- ASCII format will have extended info for correct bone rotations. Noesis plugin that reads them is included
- It still fails on a few models which have textures inside of main chunk
Face morph export. Will need 2nd parameter. If no parameter specified, will export only base morph (like it was before).
Examples:
xenoblade2 model 0,2
This will export face expressions with 0,2 shift, like this:
xenoblade2 model 0 - will export them all in one place
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Xenoblade Chronicles 2
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2871 times
Xenoblade Chronicles 2
You do not have the required permissions to view the files attached to this post.
Last edited by daemon1 on Sun May 20, 2018 3:13 pm, edited 7 times in total.
- lionheartuk
- double-veteran
- Posts: 749
- Joined: Tue May 16, 2006 10:55 pm
- Location: Everywhere
- Has thanked: 34 times
- Been thanked: 42 times
Re: Xenoblade Chronicles 2
Bit late to this one, are there any plans to support the map files with this tool?
Map files are in, a few formats.
ma01a.wiidcm
ma01a.winvda
ma01a.winvhe
ma01a.wismda
ma01a.wismhd
ma01a_fl0101.wismt
The above for example are all with the same filename, so I imagine thats models, textures, animations, cloth maybe or something similar.
As it stands now, the tool crashes with all of these files, which I suppose is to be expected as its rare tools support map/stage file formats.
Map files are in, a few formats.
ma01a.wiidcm
ma01a.winvda
ma01a.winvhe
ma01a.wismda
ma01a.wismhd
ma01a_fl0101.wismt
The above for example are all with the same filename, so I imagine thats models, textures, animations, cloth maybe or something similar.
As it stands now, the tool crashes with all of these files, which I suppose is to be expected as its rare tools support map/stage file formats.
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2871 times
Re: Xenoblade Chronicles 2
Late? As far as i know, less than a week ago there were only some secret tools, and people were unable to get anything from this game.lionheartuk wrote:Bit late to this one
Don't know yet what exactly i will support.
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2871 times
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2871 times
-
- ultra-n00b
- Posts: 1
- Joined: Sat May 26, 2018 2:49 am
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2871 times
Re: Xenoblade Chronicles 2
what do you mean by "merge" ?lisomn wrote:How to merge all faces Morph into onedaemon1 wrote:Morph export added
-
- Moderator
- Posts: 2602
- Joined: Sun May 18, 2008 3:01 pm
- Has thanked: 57 times
- Been thanked: 1422 times
Re: Xenoblade Chronicles 2
I think he does not know how to make morph targets in whatever program he is using.
-
- MEGAVETERAN
- Posts: 2647
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2871 times
Re: Xenoblade Chronicles 2
yes i know
external texture packs will not work
i dont have time to support it now
external texture packs will not work
i dont have time to support it now
Re: Xenoblade Chronicles 2
This Tool Has A Glitchdaemon1 wrote:yes i know
external texture packs will not work
i dont have time to support it now