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Xenoblade Chronicles 2

Post questions about game models here, or help out others!
daemon1
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Xenoblade Chronicles 2

Post by daemon1 »

Xenoblade Chronicles 2 tool version 3

Usage: drop any character file on the tool and it will load model, skeleton and export it all into ASCII
Notes:
- ASCII format will have extended info for correct bone rotations. Noesis plugin that reads them is included
- It still fails on a few models which have textures inside of main chunk

Image
Image

Image

Face morph export. Will need 2nd parameter. If no parameter specified, will export only base morph (like it was before).
Examples:

xenoblade2 model 0,2

This will export face expressions with 0,2 shift, like this:

Image

xenoblade2 model 0 - will export them all in one place
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Last edited by daemon1 on Sun May 20, 2018 3:13 pm, edited 7 times in total.
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lionheartuk
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Re: Xenoblade Chronicles 2

Post by lionheartuk »

Bit late to this one, are there any plans to support the map files with this tool?

Map files are in, a few formats.
ma01a.wiidcm
ma01a.winvda
ma01a.winvhe
ma01a.wismda
ma01a.wismhd
ma01a_fl0101.wismt

The above for example are all with the same filename, so I imagine thats models, textures, animations, cloth maybe or something similar.

As it stands now, the tool crashes with all of these files, which I suppose is to be expected as its rare tools support map/stage file formats.
daemon1
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Re: Xenoblade Chronicles 2

Post by daemon1 »

lionheartuk wrote:Bit late to this one
Late? As far as i know, less than a week ago there were only some secret tools, and people were unable to get anything from this game.

Don't know yet what exactly i will support.
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Re: Xenoblade Chronicles 2

Post by daemon1 »

Textures support added
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Re: Xenoblade Chronicles 2

Post by tone »

thank you very much, very useful for noesis user
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Re: Xenoblade Chronicles 2

Post by daemon1 »

Morph export added
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Re: Xenoblade Chronicles 2

Post by lisomn »

daemon1 wrote:Morph export added
How to merge all faces Morph into one
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Re: Xenoblade Chronicles 2

Post by babthemanman »

Is it possible for you to make this program compatible with Xenoblade X?
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Re: Xenoblade Chronicles 2

Post by daemon1 »

lisomn wrote:
daemon1 wrote:Morph export added
How to merge all faces Morph into one
what do you mean by "merge" ?
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Re: Xenoblade Chronicles 2

Post by chrrox »

I think he does not know how to make morph targets in whatever program he is using.
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Re: Xenoblade Chronicles 2

Post by tone »

please help when trying to extract xci using scires' tool i got
" invalid NCA header! are keys correct? "
-edit-
solved
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Re: Xenoblade Chronicles 2

Post by tone »

hello daemon, there are some files that failed to produce textures. so far i found files np000401 and np001101.
I PM you the link to files of np001101
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Re: Xenoblade Chronicles 2

Post by daemon1 »

yes i know
external texture packs will not work
i dont have time to support it now
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Re: Xenoblade Chronicles 2

Post by tone »

daemon1 wrote:yes i know
external texture packs will not work
i dont have time to support it now
ok, thank you for answering
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Re: Xenoblade Chronicles 2

Post by ChaoticFusion40 »

daemon1 wrote:yes i know
external texture packs will not work
i dont have time to support it now
This Tool Has A Glitch :evil:
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