Hello,
I am looking at the files inside the ".lodpack" archive from the new GoW game. The indices seem to be always at the bottom of the file, but I couldn't spot the vertex data. I am looking for reasonable floating point values, but maybe they aren't stored as floats/half floats. I would appreciate it if you can take a look.
Here are some samples.
I included 3 really small files, and the related ".h2o" files (just indices). Also included 2 larger ones.
Thanks.
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GoW Models (PS4)
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Re: GoW Models (PS4)
here's a lodpack for test
https://mega.nz/#!blMRzQbJ!hXhp3fzC1VVM ... Kyx1YZxyUo
https://mega.nz/#!blMRzQbJ!hXhp3fzC1VVM ... Kyx1YZxyUo
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Re: GoW Models (PS4)
here's what I got:
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: GoW Models (PS4)
Awesome! What version of hex2obj is that? I haven't seen that checkbox in 0.24d. Is there a newer version? Also what is the meaning of that checkbox?shakotay2 wrote:here's what I got:
Thanks.
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Re: GoW Models (PS4)
pm'ed you
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: GoW Models (PS4)
It works great. Thanks again shakotay.
Need to find the UVs now, and after that I will try to make a tool for this.
No idea about the skeleton atm. Lodpack seems to just have files with mesh data, which makes sense actually
Need to find the UVs now, and after that I will try to make a tool for this.
No idea about the skeleton atm. Lodpack seems to just have files with mesh data, which makes sense actually
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Re: GoW Models (PS4)
Let me guess, it's a signed/unsigned integer checker right?shakotay2 wrote:here's what I got:
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
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Re: GoW Models (PS4)
yep
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: GoW Models (PS4)
And you didn't release it in case of increasing the tool's complexity and newbies misusing it for other data types other than short?shakotay2 wrote:yep
BTW could you please send me a copy as well? Seems I'd encountered same issues with The Witcher 3. Thanks in advance!
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
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Re: GoW Models (PS4)
I wish i could learn how to do this. is there an indepth tutorial out there?akderebur wrote:It works great. Thanks again shakotay.
Need to find the UVs now, and after that I will try to make a tool for this.
No idea about the skeleton atm. Lodpack seems to just have files with mesh data, which makes sense actually
I'm a software engineer so its not like im a novice.
I want to be able to just get any model i want from any game without bothering people. for example Detroit.
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Re: GoW Models (PS4)
Start with the classic hex2obj tutorial : viewtopic.php?f=29&t=10894 . There is also Bigchillghost's tutorial for extracting models : viewtopic.php?f=29&t=17889 . I haven't read it from start to finish myself, but it seems to be more in-depth and technical.Bladers wrote: I wish i could learn how to do this. is there an indepth tutorial out there?
It is mostly about experience imo. After seeing some model formats, you begin to see the similarities and notice the model data easier.
Afaik this isn't possible atm. Work on other games until it is possible to get the game files for DetroitBladers wrote:for example Detroit.
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Re: GoW Models (PS4)
there is a whole tutorials forum here viewforum.php?f=29
among others you can also see my thread with some videos:
viewtopic.php?f=29&t=15687
but this all will not help getting models from detroit at all
among others you can also see my thread with some videos:
viewtopic.php?f=29&t=15687
but this all will not help getting models from detroit at all
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Re: GoW Models (PS4)
daemon1 wrote:there is a whole tutorials forum here viewforum.php?f=29
among others you can also see my thread with some videos:
viewtopic.php?f=29&t=15687
but this all will not help getting models from detroit at all
Thanks.akderebur wrote: Start with the classic hex2obj tutorial : viewtopic.php?f=29&t=10894 . There is also Bigchillghost's tutorial for extracting models : viewtopic.php?f=29&t=17889 . I haven't read it from start to finish myself, but it seems to be more in-depth and technical.
It is mostly about experience imo. After seeing some model formats, you begin to see the similarities and notice the model data easier.
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Re: GoW Models (PS4)
Not possible current exploit is only up to 5.05Bladers wrote:for example Detroit.
Detroit requires 5.50 firmware
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Re: GoW Models (PS4)
From what we do know right now, i looked up inside the .pkg file, and somehow i'd figure there are 2 file format .as .wad could contain the models.
I tried looking up in the .wad file, and i got it extracted with one the .bms file, but turns out the file formats are just nothing. However, i also got name results.
I have some samples here from the extracted .wad, if this would help https://mega.nz/#!n9JWVKza!xGfTouUY6vwU ... tQYT-Tv4_8
I tried looking up in the .wad file, and i got it extracted with one the .bms file, but turns out the file formats are just nothing. However, i also got name results.
I have some samples here from the extracted .wad, if this would help https://mega.nz/#!n9JWVKza!xGfTouUY6vwU ... tQYT-Tv4_8