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GoW Models (PS4)

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akderebur
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GoW Models (PS4)

Post by akderebur »

Hello,

I am looking at the files inside the ".lodpack" archive from the new GoW game. The indices seem to be always at the bottom of the file, but I couldn't spot the vertex data. I am looking for reasonable floating point values, but maybe they aren't stored as floats/half floats. I would appreciate it if you can take a look.

Here are some samples.
GoW_Samples.rar
I included 3 really small files, and the related ".h2o" files (just indices). Also included 2 larger ones.

Thanks.
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Re: GoW Models (PS4)

Post by DarthphoeniX »

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Re: GoW Models (PS4)

Post by shakotay2 »

here's what I got:
86-dat.jpg
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: GoW Models (PS4)

Post by akderebur »

shakotay2 wrote:here's what I got:
Awesome! What version of hex2obj is that? I haven't seen that checkbox in 0.24d. Is there a newer version? Also what is the meaning of that checkbox?

Thanks.
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Re: GoW Models (PS4)

Post by shakotay2 »

pm'ed you
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: GoW Models (PS4)

Post by akderebur »

It works great. Thanks again shakotay.

Image

Need to find the UVs now, and after that I will try to make a tool for this.

No idea about the skeleton atm. Lodpack seems to just have files with mesh data, which makes sense actually :D
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Re: GoW Models (PS4)

Post by Bigchillghost »

shakotay2 wrote:here's what I got:
Let me guess, it's a signed/unsigned integer checker right?
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Re: GoW Models (PS4)

Post by shakotay2 »

yep
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: GoW Models (PS4)

Post by Bigchillghost »

shakotay2 wrote:yep
And you didn't release it in case of increasing the tool's complexity and newbies misusing it for other data types other than short?

BTW could you please send me a copy as well? Seems I'd encountered same issues with The Witcher 3. Thanks in advance!
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Re: GoW Models (PS4)

Post by Bladers »

akderebur wrote:It works great. Thanks again shakotay.

Image

Need to find the UVs now, and after that I will try to make a tool for this.

No idea about the skeleton atm. Lodpack seems to just have files with mesh data, which makes sense actually :D
I wish i could learn how to do this. is there an indepth tutorial out there?

I'm a software engineer so its not like im a novice.
I want to be able to just get any model i want from any game without bothering people. for example Detroit.
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Re: GoW Models (PS4)

Post by akderebur »

Bladers wrote: I wish i could learn how to do this. is there an indepth tutorial out there?
Start with the classic hex2obj tutorial : viewtopic.php?f=29&t=10894 . There is also Bigchillghost's tutorial for extracting models : viewtopic.php?f=29&t=17889 . I haven't read it from start to finish myself, but it seems to be more in-depth and technical.

It is mostly about experience imo. After seeing some model formats, you begin to see the similarities and notice the model data easier.
Bladers wrote:for example Detroit.
Afaik this isn't possible atm. Work on other games until it is possible to get the game files for Detroit :D
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Re: GoW Models (PS4)

Post by daemon1 »

there is a whole tutorials forum here viewforum.php?f=29

among others you can also see my thread with some videos:
viewtopic.php?f=29&t=15687

but this all will not help getting models from detroit at all
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Re: GoW Models (PS4)

Post by Bladers »

daemon1 wrote:there is a whole tutorials forum here viewforum.php?f=29

among others you can also see my thread with some videos:
viewtopic.php?f=29&t=15687

but this all will not help getting models from detroit at all
akderebur wrote: Start with the classic hex2obj tutorial : viewtopic.php?f=29&t=10894 . There is also Bigchillghost's tutorial for extracting models : viewtopic.php?f=29&t=17889 . I haven't read it from start to finish myself, but it seems to be more in-depth and technical.

It is mostly about experience imo. After seeing some model formats, you begin to see the similarities and notice the model data easier.
Thanks.
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Re: GoW Models (PS4)

Post by smasher248 »

Bladers wrote:for example Detroit.
Not possible current exploit is only up to 5.05

Detroit requires 5.50 firmware
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Re: GoW Models (PS4)

Post by Neverstops »

From what we do know right now, i looked up inside the .pkg file, and somehow i'd figure there are 2 file format .as .wad could contain the models.

I tried looking up in the .wad file, and i got it extracted with one the .bms file, but turns out the file formats are just nothing. However, i also got name results.

I have some samples here from the extracted .wad, if this would help https://mega.nz/#!n9JWVKza!xGfTouUY6vwU ... tQYT-Tv4_8
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