Just wait for this,lost legacy files not available for public right now.Mondraconus wrote:Ah, thank you daemon1
Now, where to find the correct pkg ? So far I know, only pkg from psxhax which can be opened by fake PKG Generator... And I still not seeing lost legacy pkg in psxhax... Thank you before
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Uncharted 4 (PS4)
- dropoff
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Re: Uncharted 4 (PS4)
Re: Uncharted 4 (PS4)
can you please explain this process in detail?daemon1 wrote:All textures will be auto-assigned to meshes. To make them work, you have to either convert textures to TGA, or do text mass replace .TGA to .DDS in ASCII because they are text files
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Re: Uncharted 4 (PS4)
You can:IMSTARK wrote:can you please explain this process in detail?daemon1 wrote:All textures will be auto-assigned to meshes. To make them work, you have to either convert textures to TGA, or do text mass replace .TGA to .DDS in ASCII because they are text files
1. Convert all the textures to .TGA and they will be auto-assigned or;
2. Open the .ascii file in a text editor and mass replace all ".tga" to ".dds"
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Re: Uncharted 4 (PS4)
Does the tool work with The Lost Legacy?
The files has now been dumped and made public
The files has now been dumped and made public
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Re: Uncharted 4 (PS4)
If you would have read the thread, you'd see that yes it does.Faithfullfaun wrote:Does the tool work with The Lost Legacy?
The files has now been dumped and made public
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Re: Uncharted 4 (PS4)
I just wasn't sure if it was updated to support it yetmono24 wrote:If you would have read the thread, you'd see that yes it does.Faithfullfaun wrote:Does the tool work with The Lost Legacy?
The files has now been dumped and made public
But where can i find the MP maps?
They are not in mp-common
Or bin-mp which i kinda already knew
Update
For some odd reason i can't open the
common.psarc
sp-common.psarc
What program do you guys use to open PSARC archives?
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Re: Uncharted 4 (PS4)
it was not updatedFaithfullfaun wrote:I just wasn't sure if it was updated to support it yet
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Re: Uncharted 4 (PS4)
Okay now i know but why can't i open the PSARCdaemon1 wrote:it was not updatedFaithfullfaun wrote:I just wasn't sure if it was updated to support it yet
it keeps crashing..
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Re: Uncharted 4 (PS4)
Use noesis to extract psarcsFaithfullfaun wrote:Okay now i know but why can't i open the PSARCdaemon1 wrote:it was not updatedFaithfullfaun wrote:I just wasn't sure if it was updated to support it yet
it keeps crashing..
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Re: Uncharted 4 (PS4)
Im using aldo's psarc tool. Also mp maps are in patch1.psarc,so you need first patch files to get it.Faithfullfaun wrote: What program do you guys use to open PSARC archives?
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Re: Uncharted 4 (PS4)
Thank you very much!dropoff wrote:Im using aldo's psarc tool. Also mp maps are in patch1.psarc,so you need first patch files to get it.Faithfullfaun wrote: What program do you guys use to open PSARC archives?
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Re: Uncharted 4 (PS4)
Huh ? Since when it's already dumped ? Psxhax site still doesn't have it already...Faithfullfaun wrote:The files has now been dumped and made public
Or maybe you know another pkg link ( PM me for it ) ? And if so, how you extract the pkg ? So far I know, if you download pkg outside psxhax site, you can't extract it by fakepkggenerator tool
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Re: Uncharted 4 (PS4)
It is on psxhax. Check it again.Mondraconus wrote:Huh ? Since when it's already dumped ? Psxhax site still doesn't have it already...Faithfullfaun wrote:The files has now been dumped and made public
Or maybe you know another pkg link ( PM me for it ) ? And if so, how you extract the pkg ? So far I know, if you download pkg outside psxhax site, you can't extract it by fakepkggenerator tool
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Re: Uncharted 4 (PS4)
Please can you explain how to get this working with the textures in blender or something similar?daemon1 wrote:Experimental MAP tool. Version 1.
Usage: drop .PAK file with a map onto the tool, or run from command line
All textures will be auto-assigned to meshes. To make them work, you have to either convert textures to TGA, or do text mass replace .TGA to .DDS in ASCII because they are text files
Notes:
- only exports to ASCII, split into 100MB parts for better handling
- will make ...._shaders.txt file (for reference) with full list of all shaders & their textures used
- only works with maps, so don't try running it on characters, it will crash
Welcome to Uncharted map extraction
I have the xnalara plugin installed