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Chinese Fishing Joy 3 extraction

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shakotay2
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Re: Chinese Fishing Joy 3 extraction

Post by shakotay2 »

jexom wrote:find addresses and stuff to no avail.
Lazov's post contains what you need.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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jexom
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Re: Chinese Fishing Joy 3 extraction

Post by jexom »

Lazov wrote:...but is divided not by 0xff, but by another number.
Well, probably. But I didn't really get this line. And the example he provides gives a cube of messy verices.
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shakotay2
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Re: Chinese Fishing Joy 3 extraction

Post by shakotay2 »

The "messy cube" is what I got, too, with hex2obj, vertices unhandled, but to emphasize, I'm not here to compromise commercial sites like Heroforge which want to earn money with their intellectual property.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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