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Far Cry 5 .Fat and .Dat Files
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Re: Far Cry 5 .Fat and .Dat Files
I need your help to extract Boomer's model and textures. I can port the model to games like Fallout 4 / New Vegas / Fallout 3 to replace Dogmeat after and share for free use
Re: Far Cry 5 .Fat and .Dat Files
So how do I open this .dat?Ganic3000 wrote:I recently dig through the archives and found some information from the new header format of models and file names that are packed into the .dat archive.TrumpetPro wrote:FC5 just came out, but it seems to use a different version of the fat and dat format than Watch Dogs (the only (kind of) Dunia Engine game I've modded). I was hoping somebody would be up to reverse engineering them, as I have no clue how (-:
Thanks,
TrumpetPro
The .xbg header is HSEMG, but unfortunately the importers of the previous headlight parts can not import the .xbg file.
https://drive.google.com/open?id=1WIM6g ... fDc4ZixxpY Here is a model from FC5, got from igepack.dat
From one archive it is possible to extract a picture of the map editor by hex by hex, so far everything has been able to find out about this.
Sorry for my clumsy English =)
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Re: Far Cry 5 .Fat and .Dat Files
Updated hereStaedtler wrote:So how do I open this .dat?Ganic3000 wrote:I recently dig through the archives and found some information from the new header format of models and file names that are packed into the .dat archive.TrumpetPro wrote:FC5 just came out, but it seems to use a different version of the fat and dat format than Watch Dogs (the only (kind of) Dunia Engine game I've modded). I was hoping somebody would be up to reverse engineering them, as I have no clue how (-:
Thanks,
TrumpetPro
The .xbg header is HSEMG, but unfortunately the importers of the previous headlight parts can not import the .xbg file.
https://drive.google.com/open?id=1WIM6g ... fDc4ZixxpY Here is a model from FC5, got from igepack.dat
From one archive it is possible to extract a picture of the map editor by hex by hex, so far everything has been able to find out about this.
Sorry for my clumsy English =)
Code: Select all
FC5.Unpacker <m_FATFile> <m_Directory>
m_FATFile - Source of FAT file
m_Directory - Destination directory
[Examples]
FC5.Unpacker D:\FC5\data_final\pc\common.fat D:\Unpacked\common
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Re: Far Cry 5 .Fat and .Dat Files
Has anyone found the main game script files? Wanting to remove the whole marked/hunted. SO i can roam around freely.
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Re: Far Cry 5 .Fat and .Dat Files
Remove the LUAC header + file size bytes (first 8 bytes) in binary and use unluac.Csimbi wrote:Great job Sun, as alwayssunbeam906 wrote:Similarly here, managed to finish the cleaner/extractor.
Keeps crashing here. (Trying dragging single file: \common.dat\domino\system\coop\lualibraries\lualibcoop.lua)
Could you link me the source code in a PM so I could debug?
Thanks!
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Re: Far Cry 5 .Fat and .Dat Files
You can grab it here. I ripped him with NR but textures are proper converted DX10 DDS. NR does textures too dark.Dead Sirious wrote:I need your help to extract Boomer's model and textures. I can port the model to games like Fallout 4 / New Vegas / Fallout 3 to replace Dogmeat after and share for free use
Code: Select all
https://forum.facepunch.com/f/fbx/bsmor/Far-Cry-5-and-4-technically-Models/3/#postcvdudz
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Re: Far Cry 5 .Fat and .Dat Files
can you also port models into games like gta 5?Dead Sirious wrote:I need your help to extract Boomer's model and textures. I can port the model to games like Fallout 4 / New Vegas / Fallout 3 to replace Dogmeat after and share for free use
Re: Far Cry 5 .Fat and .Dat Files
Did anyone tried to rip far cry 5 character model that resembles the main character from movie "Drive"?
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Re: Far Cry 5 .Fat and .Dat Files
So, how many functional tools do we have right now?
The unpacker works great, but I haven't found a way to convert .fcb.ark back from xml after editing and any patch.dat/fat is MASSIVE when repacked with Gibbed's Primal tools.
The unpacker works great, but I haven't found a way to convert .fcb.ark back from xml after editing and any patch.dat/fat is MASSIVE when repacked with Gibbed's Primal tools.
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Re: Far Cry 5 .Fat and .Dat Files
The list in the file does not match the list in the archive FC5.BigTinz wrote:So, how many functional tools do we have right now?
The unpacker works great, but I haven't found a way to convert .fcb.ark back from xml after editing and any patch.dat/fat is MASSIVE when repacked with Gibbed's Primal tools.
Re: Far Cry 5 .Fat and .Dat Files
Can someone please help me with extracting the audio files?
I've used FC5DatUnpacker to extract farcry5.dat and from what i know the sound are in soundbinary folder and some in __unknown folder (because there are .bnk files there too?)
I tried to convert the .wem and .bnk from soundbinary folder with various converters from web but no go. ww2ogg gives an error about missing RIFFs, and all the .bnk extractors i tried seem to do nothing.
I am a total noob at sound ripping so any help is appreciated.
- SOLVED !!!
I've used FC5DatUnpacker to extract farcry5.dat and from what i know the sound are in soundbinary folder and some in __unknown folder (because there are .bnk files there too?)
I tried to convert the .wem and .bnk from soundbinary folder with various converters from web but no go. ww2ogg gives an error about missing RIFFs, and all the .bnk extractors i tried seem to do nothing.
I am a total noob at sound ripping so any help is appreciated.
- SOLVED !!!
Last edited by Cassilias on Fri May 04, 2018 11:56 am, edited 2 times in total.
Re: Far Cry 5 .Fat and .Dat Files
Can anybody do something about oasisstrings? Old tools not working. Thanks.
Here is the file:
Download Here
Here is the file:
Download Here