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Rayman Raving Rabbids .mesh
- shakotay2
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Re: Rayman Raving Rabbids .mesh
guess bumpers will lead to nothing
I erased the superfluous faces: then saved in somewhat format to compare which face indices were the wrong ones.
But blender's obj export mixes everything up, no chance to do a simple comparison.
I remember having created a "render to vertex" exporter but it's lost somewhere on my dozens of partitions...
(I had another one for gmax on my old pc but don't have the time to dig it up.)
Blender's Directx-exporter produces a bigger x file from the above sunglasses than from the spoiled one, very funny.
I erased the superfluous faces: then saved in somewhat format to compare which face indices were the wrong ones.
But blender's obj export mixes everything up, no chance to do a simple comparison.
I remember having created a "render to vertex" exporter but it's lost somewhere on my dozens of partitions...
(I had another one for gmax on my old pc but don't have the time to dig it up.)
Blender's Directx-exporter produces a bigger x file from the above sunglasses than from the spoiled one, very funny.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Rayman Raving Rabbids .mesh
Oh okay LOL, good luck finding itshakotay2 wrote:guess bumpers will lead to nothing
I erased the superfluous faces: then saved in somewhat format to compare which face indices were the wrong ones.
But blender's obj export mixes everything up, no chance to do a simple comparison.
I remember having created a "render to vertex" exporter but it's lost somewhere on my dozens of partitions...
(I had another one for gmax on my old pc but don't have the time to dig it up.)
Blender's Directx-exporter produces a bigger x file from the above sunglasses than from the spoiled one, very funny.
Re: Rayman Raving Rabbids .mesh
Bumping slightly to tell that I really still wonder why the format is different from file to file
Managed to load the sunglasses perfectly thanks to a friend, but it's not working for teh r3st
Managed to load the sunglasses perfectly thanks to a friend, but it's not working for teh r3st
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Re: Rayman Raving Rabbids .mesh
I readed some topics here on Xentax and Zenhax about this game, but still don't know how extract meshes from archive.
I have many decompressed files from *.bin files ( .bins are from bf archive )and what next ?
Sorry if something overlook
I have many decompressed files from *.bin files ( .bins are from bf archive )and what next ?
Sorry if something overlook
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Re: Rayman Raving Rabbids .mesh
Can you upload the file in the op again? It says it is expired.
Edit : Anyway downloaded the file thanks to a friend.
This is what I got :
I am not sure how correct it is though. Don't know how these guys look ingame
Edit : Anyway downloaded the file thanks to a friend.
This is what I got :
I am not sure how correct it is though. Don't know how these guys look ingame
Re: Rayman Raving Rabbids .mesh
akderebur wrote:Can you upload the file in the op again? It says it is expired.
Edit : Anyway downloaded the file thanks to a friend.
This is what I got :
I am not sure how correct it is though. Don't know how these guys look ingame
Oops, sorry dude
Wow, dang already got it so fast!
How have you got that? I'm really interested! GGs! :O
Re: Rayman Raving Rabbids .mesh
You need to decode .bin files, and then extract the models from the decoded bin filesSzkaradek123 wrote:I readed some topics here on Xentax and Zenhax about this game, but still don't know how extract meshes from archive.
I have many decompressed files from *.bin files ( .bins are from bf archive )and what next ?
Sorry if something overlook