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Rayman Raving Rabbids .mesh

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Got4n
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Re: Rayman Raving Rabbids .mesh

Post by Got4n »

bump
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shakotay2
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Re: Rayman Raving Rabbids .mesh

Post by shakotay2 »

guess bumpers will lead to nothing :)
I erased the superfluous faces:
sunGlasses.jpg
then saved in somewhat format to compare which face indices were the wrong ones.

But blender's obj export mixes everything up, no chance to do a simple comparison.
I remember having created a "render to vertex" exporter but it's lost somewhere on my dozens of partitions...

(I had another one for gmax on my old pc but don't have the time to dig it up.)

Blender's Directx-exporter produces a bigger x file from the above sunglasses than from the spoiled one, very funny. :eek:
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Got4n
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Re: Rayman Raving Rabbids .mesh

Post by Got4n »

shakotay2 wrote:guess bumpers will lead to nothing :)
I erased the superfluous faces:
sunGlasses.jpg
then saved in somewhat format to compare which face indices were the wrong ones.

But blender's obj export mixes everything up, no chance to do a simple comparison.
I remember having created a "render to vertex" exporter but it's lost somewhere on my dozens of partitions...

(I had another one for gmax on my old pc but don't have the time to dig it up.)

Blender's Directx-exporter produces a bigger x file from the above sunglasses than from the spoiled one, very funny. :eek:
Oh okay LOL, good luck finding it
Got4n
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Re: Rayman Raving Rabbids .mesh

Post by Got4n »

Bumping slightly to tell that I really still wonder why the format is different from file to file :constipated:
Managed to load the sunglasses perfectly thanks to a friend, but it's not working for teh r3st
Szkaradek123
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Re: Rayman Raving Rabbids .mesh

Post by Szkaradek123 »

I readed some topics here on Xentax and Zenhax about this game, but still don't know how extract meshes from archive.
I have many decompressed files from *.bin files ( .bins are from bf archive )and what next ?
Sorry if something overlook
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akderebur
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Re: Rayman Raving Rabbids .mesh

Post by akderebur »

Can you upload the file in the op again? It says it is expired.

Edit : Anyway downloaded the file thanks to a friend.

This is what I got :
Image

I am not sure how correct it is though. Don't know how these guys look ingame :D
Got4n
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Re: Rayman Raving Rabbids .mesh

Post by Got4n »

akderebur wrote:Can you upload the file in the op again? It says it is expired.

Edit : Anyway downloaded the file thanks to a friend.

This is what I got :
Image

I am not sure how correct it is though. Don't know how these guys look ingame :D

Oops, sorry dude :o
Wow, dang already got it so fast! :o
How have you got that? I'm really interested! GGs! :O
Got4n
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Posts: 22
Joined: Mon Aug 11, 2014 7:38 pm

Re: Rayman Raving Rabbids .mesh

Post by Got4n »

Szkaradek123 wrote:I readed some topics here on Xentax and Zenhax about this game, but still don't know how extract meshes from archive.
I have many decompressed files from *.bin files ( .bins are from bf archive )and what next ?
Sorry if something overlook
You need to decode .bin files, and then extract the models from the decoded bin files
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