brennoarts wrote:Why I get this error? "stopped working" I make all like tutorial, I'm trying get the BF1 models
As
daemon1 explained already, make sure you have the
.ebx called
3pantskeleton.ebx in same folder, and drop the
VisualUnlock on to the tool, read carefully the description in first post all information is there.
daemon1 wrote:you could just say it was nfs run and it would save me time
I already extracted that game before. got no errors extracting.
if you tell me specific SB/toc that gives you error, i can check that
and chunk guids that i checked correspond to chunks
i was using the usual script
audio chunks were "permutated" in some games. maybe this is why you think they do not match
Once more my apologies, I had a lot of files dealing with and lost track of what I was doing, thus not explaining better, now I have it all sorted out and basically its like this.
The main script that is found here:
http://www.bfeditor.org/forums/index.ph ... -archives/
-extracts everything with out any errors/issues what so ever for the game
NFS The Run,
but, if I open a file for example:
\bundles\res\_c4\vehicles\nfs\ast_one_77_10\kits\ast_one_77_10_kit00_stream_meshdefault.MeshSet
the python script extracts the chunk for it
0BDAA45B4AD672153913456F15173439.chunk 315KB in size, while
frostbite.bms only extracts it as
140KB in size, only the
140KB in size works to be opened in UU3D, 3dsMax scripts by
dainiuxxx/Dainius G do not work for the game and there is no other option that I know of, because I usually try every option I can find.
There for I like the python how extracted it all nicely and sorted out, its the only one that can be used even though chunks are missing basically plus not bundles are extracted, while the
frostbite.bms is impossible to use because it dos not extract everything, no bundles etc etc etc
-if I try to convert the audios, only a few work while exactly 1190 audio chunks are missing
-if I want to find the chunks for all the characters, chunks do not even exist in either
chunks or
bundle\chunks folder, regardless of what script I am using.
my only question remains then, what is
the usual script that you where using?