Confirmed! The TOC file that was linked to is indeed a table of contents! Now, let's see what i can find out!
Could someone upload this file:
patch_sku2_15_00.tre
Thanks!
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Yeah, that's what I figured. There are also a number of .dll files I forgot to mention, dunno how important they might be.Mr.Mouse wrote: xml is nice, and toc could be "table of contents"?
Anyways, I'm attaching some of the files that might or might not be of interest. They are all the .xml files along with some .log files and a .cfg one. They might be worthless to you but I figured there's no harm in me posting them just in case.
Cheers
N
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Oops, sorry. Missed this. However, I'm afraid I do not have a file by that name in my directory, probably because my 10 day trial period ran out and I never got to downloading that patch?Mr.Mouse wrote:Could someone upload this file:
patch_sku2_15_00.tre
I'm posting a cutter version of the .toc from my install for reference.
N
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If I'm not mistaken, I think a filecutter version of the file would prolly be enough? (please correct me if I'm wrong)Byme wrote:I've got that file in my directory, but one problem.. It's 99mb, I can email it to you if you'd like.
You can find the Mr. Mouse FileCutter here and Watto's Filecutter here.
You can then attach the .zip you get to your post.
N
Found Watto's and that worked.. and aparently the max I can upload is 256kb, so I hosted on rapidshare.de.
Edit: oops.. It's Watto not Warto.
http://rapidshare.de/files/13149674/pat ... 1.zip.html
Edit: oops.. It's Watto not Warto.
http://rapidshare.de/files/13149674/pat ... 1.zip.html
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This is becoming a real nusance. My Cutter worked well for everyone, until all of a sudden people report that the tool doesn't work anymore. But it still works at my computer. Odd, but irritating. It must be the tool. Anyway, use Watto's tool, until I have time to fix the damn Cutter of mine, if ever.Byme wrote:This is my first time at this forum and using the filecutter, so don't mind my noobishness.. but everytime I try to use cut it, it's giving me the error "439 MexZip ActiveX component can't create object" then after hitting ok for that, It says successfully created.. but it doesn't create.
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Thanks a bundle, I have solved part of the riddle, I'll see if I can update the TRE Archiver to support these files.Byme wrote:Found Watto's and that worked.. and aparently the max I can upload is 256kb, so I hosted on rapidshare.de.
Edit: oops.. It's Watto not Warto.
http://rapidshare.de/files/13149674/pat ... 1.zip.html
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ok, with exactly I meant the exact number of total bytes.Byme wrote:99.7 MBMr.Mouse wrote:Byme, can you tell exactly how big the file is you uploaded the cut pieces from? Just need to check if the size is correct.
You can click on it with the RMB and selecting Properties will show the exact size (and the size on disk).
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Ok thanks. It's kind of odd as that file is actually a 0005 TRE file, which should open with the TRE Archiver. But I can't test it, cause I don't have the whole file. The header of the file points to a tail, but that doesn't seem to fit with the size of the file.
Also, these are all patch files, right? Does that mean that they are only addressed during a patching process? I could imagine that a sort of main TRE file would be updated during this process, and after the patch the patch.tre files would no longer be needed/loaded?
I don't have the game, so I can't test things out thoroughly.
In other news, I have updated the TRE Archiver to be able to open TOC files. What follows should be code that actually does something with this.
Also, these are all patch files, right? Does that mean that they are only addressed during a patching process? I could imagine that a sort of main TRE file would be updated during this process, and after the patch the patch.tre files would no longer be needed/loaded?
I don't have the game, so I can't test things out thoroughly.
In other news, I have updated the TRE Archiver to be able to open TOC files. What follows should be code that actually does something with this.