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Injustice 2 (PC)

Post questions about game models here, or help out others!
daemon1
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Re: Injustice 2 (PC)

Post by daemon1 »

AstroStormz wrote:
daemon1 wrote:here's an example of a character extracted with this tool:

im sorry that this is outta topic but by chance do you know how to get models from ps1 games? im trying to get the batmobile from the batman and robin game from the playstation 1 but no ripper is working with it
yes i got some models from ps1, its a lot different and i'm not sure i'll have time for it
AstroStormz
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Re: Injustice 2 (PC)

Post by AstroStormz »

daemon1 wrote:
AstroStormz wrote:
daemon1 wrote:here's an example of a character extracted with this tool:

im sorry that this is outta topic but by chance do you know how to get models from ps1 games? im trying to get the batmobile from the batman and robin game from the playstation 1 but no ripper is working with it
yes i got some models from ps1, its a lot different and i'm not sure i'll have time for it
oh well i make mods for san andreas and im tryna get the diff batmobiles. Here is the ps1 game https://drive.google.com/open?id=1C_mu8 ... ktw30dyHe3 i know you are very busy but if you do have time any help with this is appreciated. Thanks for all your hard work man!
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Re: Injustice 2 (PC)

Post by m0xf »

Where I can get bms scripts? Look like it missing after update.
daemon1
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Re: Injustice 2 (PC)

Post by daemon1 »

m0xf wrote:Where I can get bms scripts? Look like it missing after update.
oh.

added them
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Re: Injustice 2 (PC)

Post by oamio »

:roll:
Last edited by oamio on Wed Jan 17, 2018 3:34 pm, edited 1 time in total.
daemon1
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Re: Injustice 2 (PC)

Post by daemon1 »

Working on maps export. Its not fully working yet, but most of the object export fine.

Image

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AstroStormz
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Re: Injustice 2 (PC)

Post by AstroStormz »

daemon1 wrote:Working on maps export. Its not fully working yet, but most of the object export fine.

Image

Image

Image

Image

Image
by chance do you know what file the batmobile with interior is? i got the batmobile from vehiclecave but the textures are weird and there is no interior like from the cutscene
killonious
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Re: Injustice 2 (PC)

Post by killonious »

Is there a guide for noobie on how to rip these models from Injustice 2 I don't quite understand these dirctions.

1. Unpack .XXX package with ue3_oodle.bms
2. Drop created .unp file onto the tool. Corresponding .TFC file must be in the same folder
3. Models will be exported in ASCII & SMD formats as usual. ASCII skeletons will be broken, use SMD skeletons. ASCII will have all extra UV pairs.
4. Textures will be exported as DDS and OODLE. You need to unpack OODLE ones with ue3_oodle_dds.bms
Example .bat file to unpack all oodle textures:

I have downloaded the files and unzipped that's as far as i gotten.

Thanks
AstroStormz
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Re: Injustice 2 (PC)

Post by AstroStormz »

killonious wrote:Is there a guide for noobie on how to rip these models from Injustice 2 I don't quite understand these dirctions.

1. Unpack .XXX package with ue3_oodle.bms
2. Drop created .unp file onto the tool. Corresponding .TFC file must be in the same folder
3. Models will be exported in ASCII & SMD formats as usual. ASCII skeletons will be broken, use SMD skeletons. ASCII will have all extra UV pairs.
4. Textures will be exported as DDS and OODLE. You need to unpack OODLE ones with ue3_oodle_dds.bms
Example .bat file to unpack all oodle textures:

I have downloaded the files and unzipped that's as far as i gotten.

Thanks
to follow these instructions u need quickbms and the tool daemon provided
killonious
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Re: Injustice 2 (PC)

Post by killonious »

AstroStormz wrote:
killonious wrote:Is there a guide for noobie on how to rip these models from Injustice 2 I don't quite understand these dirctions.

1. Unpack .XXX package with ue3_oodle.bms
2. Drop created .unp file onto the tool. Corresponding .TFC file must be in the same folder
3. Models will be exported in ASCII & SMD formats as usual. ASCII skeletons will be broken, use SMD skeletons. ASCII will have all extra UV pairs.
4. Textures will be exported as DDS and OODLE. You need to unpack OODLE ones with ue3_oodle_dds.bms
Example .bat file to unpack all oodle textures:

I have downloaded the files and unzipped that's as far as i gotten.

Thanks
to follow these instructions u need quickbms and the tool daemon provided
Thank you for the reply I downloaded quickbms watch some video on how it works and still can't figure it out. I guess I'm too much of a noob to figure this one out. I can even unlock my injustice 2.exe file i download from Microsoft.
AstroStormz
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Re: Injustice 2 (PC)

Post by AstroStormz »

killonious wrote:
AstroStormz wrote:
killonious wrote:Is there a guide for noobie on how to rip these models from Injustice 2 I don't quite understand these dirctions.

1. Unpack .XXX package with ue3_oodle.bms
2. Drop created .unp file onto the tool. Corresponding .TFC file must be in the same folder
3. Models will be exported in ASCII & SMD formats as usual. ASCII skeletons will be broken, use SMD skeletons. ASCII will have all extra UV pairs.
4. Textures will be exported as DDS and OODLE. You need to unpack OODLE ones with ue3_oodle_dds.bms
Example .bat file to unpack all oodle textures:

I have downloaded the files and unzipped that's as far as i gotten.

Thanks
to follow these instructions u need quickbms and the tool daemon provided
Thank you for the reply I downloaded quickbms watch some video on how it works and still can't figure it out. I guess I'm too much of a noob to figure this one out. I can even unlock my injustice 2.exe file i download from Microsoft.
quickbms is as simple as it gets....there are bms files included in what daemon provided just open quickbms load script (bms files) and follow his instructions
daemon1
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Re: Injustice 2 (PC)

Post by daemon1 »

Tool updated to support "cutscene" versions of heads, which have no facial weights (because morphs used for anims) but they do have eyelashes.
Nihyaku
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Re: Injustice 2 (PC)

Post by Nihyaku »

daemon1 wrote:Tool updated to support "cutscene" versions of heads, which have no facial weights (because morphs used for anims) but they do have eyelashes.
Hi! I just wanted to thank you for this tool. Your work is truly appreciated! :)
I have a question: I can't seem to find these "cutscenes" versions of heads (I've unpacked almost every package, without success). In which package are they stored? I am particularly interested in Wonder Woman's eyelashes.
Thank you.
daemon1
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Re: Injustice 2 (PC)

Post by daemon1 »

Nihyaku wrote:
daemon1 wrote:Tool updated to support "cutscene" versions of heads, which have no facial weights (because morphs used for anims) but they do have eyelashes.
Hi! I just wanted to thank you for this tool. Your work is truly appreciated! :)
I have a question: I can't seem to find these "cutscenes" versions of heads (I've unpacked almost every package, without success). In which package are they stored? I am particularly interested in Wonder Woman's eyelashes.
Thank you.
in the same packages. Just now they will have 2 head meshes extracted into the same file.
Nihyaku
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Re: Injustice 2 (PC)

Post by Nihyaku »

daemon1 wrote:
Nihyaku wrote:
daemon1 wrote:Tool updated to support "cutscene" versions of heads, which have no facial weights (because morphs used for anims) but they do have eyelashes.
Hi! I just wanted to thank you for this tool. Your work is truly appreciated! :)
I have a question: I can't seem to find these "cutscenes" versions of heads (I've unpacked almost every package, without success). In which package are they stored? I am particularly interested in Wonder Woman's eyelashes.
Thank you.
in the same packages. Just now they will have 2 head meshes extracted into the same file.
Many thanks for your prompt reply!
My bad I didn't check the same packages before asking. Thank you for the information!
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