yes i got some models from ps1, its a lot different and i'm not sure i'll have time for itAstroStormz wrote:daemon1 wrote:here's an example of a character extracted with this tool:
im sorry that this is outta topic but by chance do you know how to get models from ps1 games? im trying to get the batmobile from the batman and robin game from the playstation 1 but no ripper is working with it
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Injustice 2 (PC)
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- MEGAVETERAN
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Re: Injustice 2 (PC)
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Re: Injustice 2 (PC)
oh well i make mods for san andreas and im tryna get the diff batmobiles. Here is the ps1 game https://drive.google.com/open?id=1C_mu8 ... ktw30dyHe3 i know you are very busy but if you do have time any help with this is appreciated. Thanks for all your hard work man!daemon1 wrote:yes i got some models from ps1, its a lot different and i'm not sure i'll have time for itAstroStormz wrote:daemon1 wrote:here's an example of a character extracted with this tool:
im sorry that this is outta topic but by chance do you know how to get models from ps1 games? im trying to get the batmobile from the batman and robin game from the playstation 1 but no ripper is working with it
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Re: Injustice 2 (PC)
oh.m0xf wrote:Where I can get bms scripts? Look like it missing after update.
added them
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Re: Injustice 2 (PC)
Working on maps export. Its not fully working yet, but most of the object export fine.
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Re: Injustice 2 (PC)
by chance do you know what file the batmobile with interior is? i got the batmobile from vehiclecave but the textures are weird and there is no interior like from the cutscenedaemon1 wrote:Working on maps export. Its not fully working yet, but most of the object export fine.
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Re: Injustice 2 (PC)
Is there a guide for noobie on how to rip these models from Injustice 2 I don't quite understand these dirctions.
1. Unpack .XXX package with ue3_oodle.bms
2. Drop created .unp file onto the tool. Corresponding .TFC file must be in the same folder
3. Models will be exported in ASCII & SMD formats as usual. ASCII skeletons will be broken, use SMD skeletons. ASCII will have all extra UV pairs.
4. Textures will be exported as DDS and OODLE. You need to unpack OODLE ones with ue3_oodle_dds.bms
Example .bat file to unpack all oodle textures:
I have downloaded the files and unzipped that's as far as i gotten.
Thanks
1. Unpack .XXX package with ue3_oodle.bms
2. Drop created .unp file onto the tool. Corresponding .TFC file must be in the same folder
3. Models will be exported in ASCII & SMD formats as usual. ASCII skeletons will be broken, use SMD skeletons. ASCII will have all extra UV pairs.
4. Textures will be exported as DDS and OODLE. You need to unpack OODLE ones with ue3_oodle_dds.bms
Example .bat file to unpack all oodle textures:
I have downloaded the files and unzipped that's as far as i gotten.
Thanks
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- advanced
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Re: Injustice 2 (PC)
to follow these instructions u need quickbms and the tool daemon providedkillonious wrote:Is there a guide for noobie on how to rip these models from Injustice 2 I don't quite understand these dirctions.
1. Unpack .XXX package with ue3_oodle.bms
2. Drop created .unp file onto the tool. Corresponding .TFC file must be in the same folder
3. Models will be exported in ASCII & SMD formats as usual. ASCII skeletons will be broken, use SMD skeletons. ASCII will have all extra UV pairs.
4. Textures will be exported as DDS and OODLE. You need to unpack OODLE ones with ue3_oodle_dds.bms
Example .bat file to unpack all oodle textures:
I have downloaded the files and unzipped that's as far as i gotten.
Thanks
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- ultra-n00b
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- Joined: Sun Dec 17, 2017 7:23 pm
Re: Injustice 2 (PC)
Thank you for the reply I downloaded quickbms watch some video on how it works and still can't figure it out. I guess I'm too much of a noob to figure this one out. I can even unlock my injustice 2.exe file i download from Microsoft.AstroStormz wrote:to follow these instructions u need quickbms and the tool daemon providedkillonious wrote:Is there a guide for noobie on how to rip these models from Injustice 2 I don't quite understand these dirctions.
1. Unpack .XXX package with ue3_oodle.bms
2. Drop created .unp file onto the tool. Corresponding .TFC file must be in the same folder
3. Models will be exported in ASCII & SMD formats as usual. ASCII skeletons will be broken, use SMD skeletons. ASCII will have all extra UV pairs.
4. Textures will be exported as DDS and OODLE. You need to unpack OODLE ones with ue3_oodle_dds.bms
Example .bat file to unpack all oodle textures:
I have downloaded the files and unzipped that's as far as i gotten.
Thanks
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- advanced
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Re: Injustice 2 (PC)
quickbms is as simple as it gets....there are bms files included in what daemon provided just open quickbms load script (bms files) and follow his instructionskillonious wrote:Thank you for the reply I downloaded quickbms watch some video on how it works and still can't figure it out. I guess I'm too much of a noob to figure this one out. I can even unlock my injustice 2.exe file i download from Microsoft.AstroStormz wrote:to follow these instructions u need quickbms and the tool daemon providedkillonious wrote:Is there a guide for noobie on how to rip these models from Injustice 2 I don't quite understand these dirctions.
1. Unpack .XXX package with ue3_oodle.bms
2. Drop created .unp file onto the tool. Corresponding .TFC file must be in the same folder
3. Models will be exported in ASCII & SMD formats as usual. ASCII skeletons will be broken, use SMD skeletons. ASCII will have all extra UV pairs.
4. Textures will be exported as DDS and OODLE. You need to unpack OODLE ones with ue3_oodle_dds.bms
Example .bat file to unpack all oodle textures:
I have downloaded the files and unzipped that's as far as i gotten.
Thanks
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- MEGAVETERAN
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Re: Injustice 2 (PC)
Tool updated to support "cutscene" versions of heads, which have no facial weights (because morphs used for anims) but they do have eyelashes.
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- ultra-n00b
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Re: Injustice 2 (PC)
Hi! I just wanted to thank you for this tool. Your work is truly appreciated!daemon1 wrote:Tool updated to support "cutscene" versions of heads, which have no facial weights (because morphs used for anims) but they do have eyelashes.
I have a question: I can't seem to find these "cutscenes" versions of heads (I've unpacked almost every package, without success). In which package are they stored? I am particularly interested in Wonder Woman's eyelashes.
Thank you.
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- MEGAVETERAN
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Re: Injustice 2 (PC)
in the same packages. Just now they will have 2 head meshes extracted into the same file.Nihyaku wrote:Hi! I just wanted to thank you for this tool. Your work is truly appreciated!daemon1 wrote:Tool updated to support "cutscene" versions of heads, which have no facial weights (because morphs used for anims) but they do have eyelashes.
I have a question: I can't seem to find these "cutscenes" versions of heads (I've unpacked almost every package, without success). In which package are they stored? I am particularly interested in Wonder Woman's eyelashes.
Thank you.
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- ultra-n00b
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Re: Injustice 2 (PC)
Many thanks for your prompt reply!daemon1 wrote:in the same packages. Just now they will have 2 head meshes extracted into the same file.Nihyaku wrote:Hi! I just wanted to thank you for this tool. Your work is truly appreciated!daemon1 wrote:Tool updated to support "cutscene" versions of heads, which have no facial weights (because morphs used for anims) but they do have eyelashes.
I have a question: I can't seem to find these "cutscenes" versions of heads (I've unpacked almost every package, without success). In which package are they stored? I am particularly interested in Wonder Woman's eyelashes.
Thank you.
My bad I didn't check the same packages before asking. Thank you for the information!