I found .bdae and .tex files in zip files of Asphalt Street Storm game.
.bdae files : 3D model files but new format unsupported to BDAE importer script.
.tex files : texture files.
Sample (Mercedes-AMG S65)
http://www.mediafire.com/file/ry8lm77mzqo9cck/s65.zip
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Asphalt Street Storm [.bdae/.tex]
Re: Asphalt Street Storm [.bdae/.tex]
Hello.
I created a tool that can convert .bdae to .dae (Collada format) only for Asphalt Street Storm Racing.
Here is the sample you posted (in Blender):
And for textures, I created also a simple tool to make them all .dds and there is a small problem I had faced in your sample which is that the textures are not 32 bit-per-pixel. I am working on this issue.
I created a tool that can convert .bdae to .dae (Collada format) only for Asphalt Street Storm Racing.
Here is the sample you posted (in Blender):
And for textures, I created also a simple tool to make them all .dds and there is a small problem I had faced in your sample which is that the textures are not 32 bit-per-pixel. I am working on this issue.
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Re: Asphalt Street Storm [.bdae/.tex]
great job! where can I download your tool?khiro wrote:Hello.
I created a tool that can convert .bdae to .dae (Collada format) only for Asphalt Street Storm Racing.
Here is the sample you posted (in Blender):
And for textures, I created also a simple tool to make them all .dds and there is a small problem I had faced in your sample which is that the textures are not 32 bit-per-pixel. I am working on this issue.
Re: Asphalt Street Storm [.bdae/.tex]
The development of the tool still in progress but I will finish it soon. Just be patient
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Re: Asphalt Street Storm [.bdae/.tex]
Textures seems to have some Variable Block Compression, my tip was on ASTC but I was unable to sucessfully wrap data.
Textures from Gamel0ft can be real pain sometimes.
Textures from Gamel0ft can be real pain sometimes.
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Re: Asphalt Street Storm [.bdae/.tex]
all of the textures samples but one are pvr, and all those but two are lz4 compressed, use this script to decompressnosfornos wrote:.tex files : texture files.
http://www.mediafire.com/file/ry8lm77mzqo9cck/s65.zip
Code: Select all
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm
comtype lz4
idstring "\x23\x4c\x5a\x34"
get NAME basename
string NAME + .pvr
get ZSIZE asize
math ZSIZE - 0x8
get SIZE long
clog NAME 0x8 ZSIZE SIZE
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Re: Asphalt Street Storm [.bdae/.tex]
If can't open some textures, rename pvr to ktx and open using PvrTexToolAceWell wrote:all of the textures samples but one are pvr, and all those but two are lz4 compressed, use this script to decompressnosfornos wrote:.tex files : texture files.
http://www.mediafire.com/file/ry8lm77mzqo9cck/s65.zipuse pvrtextool to open the pvr texturesCode: Select all
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm comtype lz4 idstring "\x23\x4c\x5a\x34" get NAME basename string NAME + .pvr get ZSIZE asize math ZSIZE - 0x8 get SIZE long clog NAME 0x8 ZSIZE SIZE
Re: Asphalt Street Storm [.bdae/.tex]
Hi, I am sorry because I did not give any information about the progress.
The problem, as I said previously, is textures. There are 2 types of textures for this game: DDS and PVR.
I am still stuck on PVR textures which are using PVRTC2bpp with mode 1. Actually the results are close to the original textures but still need some work.
I have already managed to convert PVR with PVRTC4bpp to DDS.
Any help about PVRTC2bpp (mode = 1) is appreciated.
The problem, as I said previously, is textures. There are 2 types of textures for this game: DDS and PVR.
I am still stuck on PVR textures which are using PVRTC2bpp with mode 1. Actually the results are close to the original textures but still need some work.
I have already managed to convert PVR with PVRTC4bpp to DDS.
Any help about PVRTC2bpp (mode = 1) is appreciated.
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Re: Asphalt Street Storm [.bdae/.tex]
Just browsed yesterday: https://github.com/powervr-graphics/Nat ... mpress.cpp
PowerVR is really interesting format indeed.
PowerVR is really interesting format indeed.
Re: Asphalt Street Storm [.bdae/.tex]
I'm so sorry because I made you wait and it looks like the issue of textures will be solved soon (thanks to PredatorCZ for the source code which will help me to finish the tool).
And to not let you wait more I uploaded the tools for you (not completed yet but may do the work ).
Sorry again.
Khiro.
And to not let you wait more I uploaded the tools for you (not completed yet but may do the work ).
Sorry again.
Khiro.
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Re: Asphalt Street Storm [.bdae/.tex]
Anybody can opening textures from Alpine?? When I have .ktx files, PVR seeing message: "Please check that astcenc.exe is in path"
http://www.mediafire.com/file/9c339635m58mxz7/tex.rar
http://www.mediafire.com/file/9c339635m58mxz7/tex.rar
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Re: Asphalt Street Storm [.bdae/.tex]
Check it here the second note in the first post.zimex25 wrote:When I have .ktx files, PVR seeing message: "Please check that astcenc.exe is in path"
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