Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Asphalt Street Storm [.bdae/.tex]

Post questions about game models here, or help out others!
User avatar
nosfornos
advanced
Posts: 55
Joined: Wed Dec 21, 2011 9:16 am
Has thanked: 13 times
Been thanked: 4 times

Asphalt Street Storm [.bdae/.tex]

Post by nosfornos »

I found .bdae and .tex files in zip files of Asphalt Street Storm game.
.bdae files : 3D model files but new format unsupported to BDAE importer script.
.tex files : texture files.

Sample (Mercedes-AMG S65)
http://www.mediafire.com/file/ry8lm77mzqo9cck/s65.zip
ImageI Love Nermal!!!
khiro
ultra-n00b
Posts: 6
Joined: Wed Aug 23, 2017 1:18 am
Been thanked: 12 times

Re: Asphalt Street Storm [.bdae/.tex]

Post by khiro »

Hello.
I created a tool that can convert .bdae to .dae (Collada format) only for Asphalt Street Storm Racing.
Here is the sample you posted (in Blender):
Image

And for textures, I created also a simple tool to make them all .dds and there is a small problem I had faced in your sample which is that the textures are not 32 bit-per-pixel. I am working on this issue.
User avatar
Tosyk
double-veteran
double-veteran
Posts: 1027
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 269 times
Been thanked: 154 times
Contact:

Re: Asphalt Street Storm [.bdae/.tex]

Post by Tosyk »

khiro wrote:Hello.
I created a tool that can convert .bdae to .dae (Collada format) only for Asphalt Street Storm Racing.
Here is the sample you posted (in Blender):
Image

And for textures, I created also a simple tool to make them all .dds and there is a small problem I had faced in your sample which is that the textures are not 32 bit-per-pixel. I am working on this issue.
great job! where can I download your tool?
Thank you for all you do here
my blog | my forum
khiro
ultra-n00b
Posts: 6
Joined: Wed Aug 23, 2017 1:18 am
Been thanked: 12 times

Re: Asphalt Street Storm [.bdae/.tex]

Post by khiro »

The development of the tool still in progress but I will finish it soon. Just be patient :)
User avatar
nosfornos
advanced
Posts: 55
Joined: Wed Dec 21, 2011 9:16 am
Has thanked: 13 times
Been thanked: 4 times

Re: Asphalt Street Storm [.bdae/.tex]

Post by nosfornos »

Hi. Any Progress? A month has passed.
ImageI Love Nermal!!!
User avatar
PredatorCZ
mega-veteran
mega-veteran
Posts: 291
Joined: Mon Apr 21, 2014 8:32 pm
Has thanked: 11 times
Been thanked: 256 times
Contact:

Re: Asphalt Street Storm [.bdae/.tex]

Post by PredatorCZ »

Textures seems to have some Variable Block Compression, my tip was on ASTC but I was unable to sucessfully wrap data.
Textures from Gamel0ft can be real pain sometimes.
Acewell
VIP member
VIP member
Posts: 1330
Joined: Wed Nov 05, 2008 12:16 pm
Has thanked: 2710 times
Been thanked: 884 times

Re: Asphalt Street Storm [.bdae/.tex]

Post by Acewell »

nosfornos wrote:.tex files : texture files.
http://www.mediafire.com/file/ry8lm77mzqo9cck/s65.zip
all of the textures samples but one are pvr, and all those but two are lz4 compressed, use this script to decompress :D

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

comtype lz4
idstring "\x23\x4c\x5a\x34"
get NAME basename
string NAME + .pvr
get ZSIZE asize
math ZSIZE - 0x8
get SIZE long
clog NAME 0x8 ZSIZE SIZE
use pvrtextool to open the pvr textures
zimex25
veteran
Posts: 143
Joined: Thu Feb 04, 2016 9:20 pm
Has thanked: 19 times
Been thanked: 13 times

Re: Asphalt Street Storm [.bdae/.tex]

Post by zimex25 »

AceWell wrote:
nosfornos wrote:.tex files : texture files.
http://www.mediafire.com/file/ry8lm77mzqo9cck/s65.zip
all of the textures samples but one are pvr, and all those but two are lz4 compressed, use this script to decompress :D

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

comtype lz4
idstring "\x23\x4c\x5a\x34"
get NAME basename
string NAME + .pvr
get ZSIZE asize
math ZSIZE - 0x8
get SIZE long
clog NAME 0x8 ZSIZE SIZE
use pvrtextool to open the pvr textures
If can't open some textures, rename pvr to ktx and open using PvrTexTool
khiro
ultra-n00b
Posts: 6
Joined: Wed Aug 23, 2017 1:18 am
Been thanked: 12 times

Re: Asphalt Street Storm [.bdae/.tex]

Post by khiro »

Hi, I am sorry because I did not give any information about the progress.
The problem, as I said previously, is textures. There are 2 types of textures for this game: DDS and PVR.
I am still stuck on PVR textures which are using PVRTC2bpp with mode 1. Actually the results are close to the original textures but still need some work.
I have already managed to convert PVR with PVRTC4bpp to DDS.
Any help about PVRTC2bpp (mode = 1) is appreciated.
User avatar
PredatorCZ
mega-veteran
mega-veteran
Posts: 291
Joined: Mon Apr 21, 2014 8:32 pm
Has thanked: 11 times
Been thanked: 256 times
Contact:

Re: Asphalt Street Storm [.bdae/.tex]

Post by PredatorCZ »

Just browsed yesterday: https://github.com/powervr-graphics/Nat ... mpress.cpp
PowerVR is really interesting format indeed.
zimex25
veteran
Posts: 143
Joined: Thu Feb 04, 2016 9:20 pm
Has thanked: 19 times
Been thanked: 13 times

Re: Asphalt Street Storm [.bdae/.tex]

Post by zimex25 »

Any news about importer?
khiro
ultra-n00b
Posts: 6
Joined: Wed Aug 23, 2017 1:18 am
Been thanked: 12 times

Re: Asphalt Street Storm [.bdae/.tex]

Post by khiro »

I'm so sorry because I made you wait and it looks like the issue of textures will be solved soon (thanks to PredatorCZ for the source code which will help me to finish the tool).
And to not let you wait more I uploaded the tools for you (not completed yet but may do the work :wink: ).
Sorry again.
Khiro.
You do not have the required permissions to view the files attached to this post.
AMG
advanced
Posts: 61
Joined: Sun Aug 10, 2014 3:55 pm
Has thanked: 324 times
Been thanked: 13 times

Re: Asphalt Street Storm [.bdae/.tex]

Post by AMG »

Thank you so much for this! :keke:
zimex25
veteran
Posts: 143
Joined: Thu Feb 04, 2016 9:20 pm
Has thanked: 19 times
Been thanked: 13 times

Re: Asphalt Street Storm [.bdae/.tex]

Post by zimex25 »

Anybody can opening textures from Alpine?? When I have .ktx files, PVR seeing message: "Please check that astcenc.exe is in path"
http://www.mediafire.com/file/9c339635m58mxz7/tex.rar
User avatar
Bigchillghost
double-veteran
double-veteran
Posts: 1024
Joined: Tue Jul 05, 2016 9:37 am
Has thanked: 31 times
Been thanked: 1210 times

Re: Asphalt Street Storm [.bdae/.tex]

Post by Bigchillghost »

zimex25 wrote:When I have .ktx files, PVR seeing message: "Please check that astcenc.exe is in path"
Check it here the second note in the first post.
May you find peace in this puzzle-solving game. Say it with action: click the Image when you get helped.:)
Post Reply