Hey, many thanks for this excellent tool! I've been poking at it off and on for several days now.aspadm wrote:And there are new version of DEMD database: https://yadi.sk/d/qUxdTmJa3MxHEs
I strongly reccomend to delete old program folder and unzip this new one - some libs were changed.
What's new?
1. Fix problems with OpenGL shader
2. Add .apx file support (only clothes) - including UV coords
3. Other fixes
If you have some issues or you need sources - contact me.
P.S. Clothes can be exported to STL/OBJ and APB format (Nvidia APEX 1.3.x)
There are a few issues I'd like to bring to your attention though:
1. I'm not sure is this applies to all ".linkedprim" files, or just the ones I've extracted and tried, but it seems they do not have intact UVs once imported into blender. This is especially noticeable for the weapons, since the UV maps for all the .prim parts will be fine, but the weapon "base" (usually the grip and trigger) will either have a broken UV map or no UV map whatsoever, since the weapon bases are always .linkedprim files.
2. A minor functionality issue: After unpacking and opening the archive for the main game, I eventually realized that the DLC content had not been included, so I went back and found it in "Deus Ex Mankind Divided/DLC/runtime" and ran the unpacker on this folder, unpacking it to a different folder than the one the main game's archive was unpacked to. However, once I opened the unpacked DLC archive, I found that I could no longer use the "Open unpacked DB" function to re-open the main game archive... when I click it, nothing comes up at all, it just seemingly refreshes the DLC archive I have open.
EDIT: Was able to work around the second issue by editing the "last base" field of the config file.