I've been trying to learn Noesis python scripting for a couple days now, and I think I've managed to write a decent, partially working script. However, I can't test it because upon loading it, Noesis thinks it's a Naruto Shippuden: Ultimate Ninja Storm 2 file, which it's not. Here's an image showing what I mean:
I'd like to know if there's a way to force Noesis to attempt to load a model using the specified script, as opposed to choosing the one it's been told to load for this kind of file, Thanks.
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Changing Noesis' file associations
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- ultra-n00b
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Re: Changing Noesis' file associations
you can temporarily move the conflicting script out of the python folder or give your new script a unique type check.
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- ultra-n00b
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Re: Changing Noesis' file associations
I would do that, but I've searched all through the files and can't find this script that's causing it. I never installed such a script, so maybe it was built into Noesis?
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Re: Changing Noesis' file associations
just re download noesis and move your script to the new folder.
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Re: Changing Noesis' file associations
it seems so, it is mentioned in native noesis.dllShadyTheFirst wrote:I never installed such a script, so maybe it was built into Noesis?
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Re: Changing Noesis' file associations
If that's the case, is there a way to remove it or disable it?AceWell wrote:it seems so, it is mentioned in native noesis.dll
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Re: Changing Noesis' file associations
in theory you can hex edit out anything you want, just need to know what you're looking at, otherwise you
need to add a unique type check to your script or even change the extension of your samples temporarily.
thats all i got man, good luck!
need to add a unique type check to your script or even change the extension of your samples temporarily.
thats all i got man, good luck!
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Re: Changing Noesis' file associations
there is a python function to overwrite built in plugins. noesis.disableFormatByDescription("Hokuto Musou Model") as an example
also just rename the extension to something else and test your plugin with that.
also just rename the extension to something else and test your plugin with that.