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Rayman Raving Rabbids .mesh

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Got4n
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Rayman Raving Rabbids .mesh

Post by Got4n »

Hello! With a friend of me (Droolie) we extracted a model for Rayman Raving Rabbids. We got a mesh file but we have no idea about how to open it!
The model is named S_LapinPirate_Yeux, which should be eyes for a Pirate Rabbid.
So this a .mesh (format we named ourselves), and I think it doesn't contain anything about normals etc, probably only the mesh itself, but I'm not sure. Opening the mesh already is gonna be a good thing!
Here's the link to the file: https://ufile.io/3dqyo
Thanks everyone who tries to help!
Cya! :D
Got4n
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Re: Rayman Raving Rabbids .mesh

Post by Got4n »

bump
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shakotay2
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Re: Rayman Raving Rabbids .mesh

Post by shakotay2 »

You might try out hex2obj (view link in my sig) to get some point clouds:
mesh.jpg
(Don't have the time to care for face indices, sry.)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Got4n
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Re: Rayman Raving Rabbids .mesh

Post by Got4n »

shakotay2 wrote:You might try out hex2obj (view link in my sig) to get some point clouds:
mesh.jpg
(Don't have the time to care for face indices, sry.)
Thanks, I actually got normals working with a friends, but we couldn't get face indices yet :scaredy:
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Re: Rayman Raving Rabbids .mesh

Post by Got4n »

bump, any help for face indices?
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shakotay2
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Re: Rayman Raving Rabbids .mesh

Post by shakotay2 »

a simpler .mesh file is required, such as a book, a chest, a plank or a box for example
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Got4n
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Re: Rayman Raving Rabbids .mesh

Post by Got4n »

shakotay2 wrote:a simpler .mesh file is required, such as a book, a chest, a plank or a box for example
Here is it! A pair of sunglasses! :)

http://www.filedropper.com/ff001435bindec13872517
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shakotay2
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Re: Rayman Raving Rabbids .mesh

Post by shakotay2 »

thanks! The face indices are still a riddle, though.
I wouldn't know where the "trick" should be?

The sequence 0100000003001A00 for example is contained 120 times with an offset of 20
so might be a good idea to skip it.

yeah, seems I'm on the right track, but tired now:
sunglasses.jpg
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Got4n
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Re: Rayman Raving Rabbids .mesh

Post by Got4n »

shakotay2 wrote:thanks! The face indices are still a riddle, though.
I wouldn't know where the "trick" should be?

The sequence 0100000003001A00 for example is contained 120 times with an offset of 20
so might be a good idea to skip it.

yeah, seems I'm on the right track, but tired now:
sunglasses.jpg
Oh! Do you think you could explain how it works?
And so faces are starting at 0x193C?
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shakotay2
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Re: Rayman Raving Rabbids .mesh

Post by shakotay2 »

Got4n wrote:Oh! Do you think you could explain how it works?
as I wrote: skip the sequence.
(As you can see from the right part of the pic there's another rule required but I'm too busy atm to search for it.)
And so faces are starting at 0x193C?
why? I used 0xFDC for the sunglasses, iirc (but not sure, at least it's the offset I used last time).
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Got4n
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Re: Rayman Raving Rabbids .mesh

Post by Got4n »

shakotay2 wrote:
Got4n wrote:Oh! Do you think you could explain how it works?
as I wrote: skip the sequence.
(As you can see from the right part of the pic there's another rule required but I'm too busy atm to search for it.)
And so faces are starting at 0x193C?
why? I used 0xFDC for the sunglasses, iirc (but not sure, at least it's the offset I used last time).
Because you said "the sequence 0100000003001A00 for example is contained 120 times with an offset of 20
so might be a good idea to skip it." so I thought I could skip it and it ends at 0x193C but I'll try!
Do you think you could screen your hex2obj settings?
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Re: Rayman Raving Rabbids .mesh

Post by shakotay2 »

sunglasses.jpg
(you'll need a script for getting the face indices)
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Got4n
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Re: Rayman Raving Rabbids .mesh

Post by Got4n »

shakotay2 wrote:
sunglasses.jpg
(you'll need a script for getting the face indices)
Oh, that's why it wasn't working for me lol, I guess it's the .txt that indicates the faces?
Got4n
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Re: Rayman Raving Rabbids .mesh

Post by Got4n »

nvm so I got it working, but now I really have troubles understanding why half of the faces are fucking up haha.
Also, I don't know if you noticed but 0xFCC is the size block (that we use to divide the length of the face block). Also how would I do if it's 4 bytes instead of 2?
Got4n
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Re: Rayman Raving Rabbids .mesh

Post by Got4n »

bump
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