Hello! With a friend of me (Droolie) we extracted a model for Rayman Raving Rabbids. We got a mesh file but we have no idea about how to open it!
The model is named S_LapinPirate_Yeux, which should be eyes for a Pirate Rabbid.
So this a .mesh (format we named ourselves), and I think it doesn't contain anything about normals etc, probably only the mesh itself, but I'm not sure. Opening the mesh already is gonna be a good thing!
Here's the link to the file: https://ufile.io/3dqyo
Thanks everyone who tries to help!
Cya!
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Rayman Raving Rabbids .mesh
- shakotay2
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Re: Rayman Raving Rabbids .mesh
You might try out hex2obj (view link in my sig) to get some point clouds:
(Don't have the time to care for face indices, sry.)You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Rayman Raving Rabbids .mesh
Thanks, I actually got normals working with a friends, but we couldn't get face indices yetshakotay2 wrote:You might try out hex2obj (view link in my sig) to get some point clouds:(Don't have the time to care for face indices, sry.)
- shakotay2
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Re: Rayman Raving Rabbids .mesh
a simpler .mesh file is required, such as a book, a chest, a plank or a box for example
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Rayman Raving Rabbids .mesh
Here is it! A pair of sunglasses!shakotay2 wrote:a simpler .mesh file is required, such as a book, a chest, a plank or a box for example
http://www.filedropper.com/ff001435bindec13872517
- shakotay2
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Re: Rayman Raving Rabbids .mesh
thanks! The face indices are still a riddle, though.
I wouldn't know where the "trick" should be?
The sequence 0100000003001A00 for example is contained 120 times with an offset of 20
so might be a good idea to skip it.
yeah, seems I'm on the right track, but tired now:
I wouldn't know where the "trick" should be?
The sequence 0100000003001A00 for example is contained 120 times with an offset of 20
so might be a good idea to skip it.
yeah, seems I'm on the right track, but tired now:
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Rayman Raving Rabbids .mesh
Oh! Do you think you could explain how it works?shakotay2 wrote:thanks! The face indices are still a riddle, though.
I wouldn't know where the "trick" should be?
The sequence 0100000003001A00 for example is contained 120 times with an offset of 20
so might be a good idea to skip it.
yeah, seems I'm on the right track, but tired now:
And so faces are starting at 0x193C?
- shakotay2
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Re: Rayman Raving Rabbids .mesh
as I wrote: skip the sequence.Got4n wrote:Oh! Do you think you could explain how it works?
(As you can see from the right part of the pic there's another rule required but I'm too busy atm to search for it.)
why? I used 0xFDC for the sunglasses, iirc (but not sure, at least it's the offset I used last time).And so faces are starting at 0x193C?
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Rayman Raving Rabbids .mesh
Because you said "the sequence 0100000003001A00 for example is contained 120 times with an offset of 20shakotay2 wrote:as I wrote: skip the sequence.Got4n wrote:Oh! Do you think you could explain how it works?
(As you can see from the right part of the pic there's another rule required but I'm too busy atm to search for it.)why? I used 0xFDC for the sunglasses, iirc (but not sure, at least it's the offset I used last time).And so faces are starting at 0x193C?
so might be a good idea to skip it." so I thought I could skip it and it ends at 0x193C but I'll try!
Do you think you could screen your hex2obj settings?
- shakotay2
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Re: Rayman Raving Rabbids .mesh
(you'll need a script for getting the face indices)
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Rayman Raving Rabbids .mesh
Oh, that's why it wasn't working for me lol, I guess it's the .txt that indicates the faces?shakotay2 wrote:(you'll need a script for getting the face indices)
Re: Rayman Raving Rabbids .mesh
nvm so I got it working, but now I really have troubles understanding why half of the faces are fucking up haha.
Also, I don't know if you noticed but 0xFCC is the size block (that we use to divide the length of the face block). Also how would I do if it's 4 bytes instead of 2?
Also, I don't know if you noticed but 0xFCC is the size block (that we use to divide the length of the face block). Also how would I do if it's 4 bytes instead of 2?