Steam
http://store.steampowered.com/app/65826 ... EFLECTION/
These samples may contain models, can anyone help?
".elixir.gz" samples(pc ver.)
https://drive.google.com/file/d/0B_EOJK ... sp=sharing
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
BlueReflection model files
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Re: BlueReflection model files
this bms script will decompress your .gz samples
edit
first submesh in pc00_scl.elixir
Code: Select all
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm
comtype zlib_noerror
get NAME basename
do
get ZSIZE long
savepos OFFSET
append
clog NAME OFFSET ZSIZE ZSIZE
append
math OFFSET + ZSIZE
goto OFFSET
while ZSIZE != 0
first submesh in pc00_scl.elixir
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Re: BlueReflection model files
Is there a way to extract the .elixir files? It seems that PS3 tools to do that do not work here.
- killercracker
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Re: BlueReflection model files
Here's an all in one extractor for the original gz files. Currently working on a maxscript to import the g1m files.rauldj wrote:Is there a way to extract the .elixir files? It seems that PS3 tools to do that do not work here.
Re: BlueReflection model files
Nice, thank you very much, you're the best!killercracker wrote:Here's an all in one extractor for the original gz files. Currently working on a maxscript to import the g1m files.
I'm trying to extract models from Atelier Sophie PC but now it seems that the Dinasty Warriors 7 script for 3ds Max to open the .g1m files doesn't work with these , so hopefully your script will be able to overcome it .
Re: BlueReflection model files
killercracker's bms script is working perfectly. Thanks killercracker.
However blue reflection g1m file could not be imported with maxscript for DW 7.
(https://forum.xentax.com/viewtopic.php?f=16&t=6252)
3dsmax said the same thing as the image of rauldj
Is there another maxscript that can import g1m?
However blue reflection g1m file could not be imported with maxscript for DW 7.
(https://forum.xentax.com/viewtopic.php?f=16&t=6252)
3dsmax said the same thing as the image of rauldj
Is there another maxscript that can import g1m?
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Re: BlueReflection model files
Thanks for the extractor. I used it to help figure out a few costumes for some model swaps (super easy, just copy/paste and renaming files).killercracker wrote:Here's an all in one extractor for the original gz files. Currently working on a maxscript to import the g1m files.rauldj wrote:Is there a way to extract the .elixir files? It seems that PS3 tools to do that do not work here.
How's work on the maxscript going?
- killercracker
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Re: BlueReflection model files
I stopped working on it after I remembered that issue with g1m files needing extra work done to render cloths of other materials alike correctly. You can use Steven's Gas Machine to load the models correctly though, they'll have no skeleton. Just select [PC] Dragon Quest Heroes Slime Edition as the game and hit ok when the process g1m files prompt comes up.ssringo wrote:Thanks for the extractor. I used it to help figure out a few costumes for some model swaps (super easy, just copy/paste and renaming files).killercracker wrote:Here's an all in one extractor for the original gz files. Currently working on a maxscript to import the g1m files.rauldj wrote:Is there a way to extract the .elixir files? It seems that PS3 tools to do that do not work here.
How's work on the maxscript going?
Re: BlueReflection model files
Well, too bad. Thanks for your extractor and for guiding us to use that other software though!killercracker wrote:I stopped working on it after I remembered that issue with g1m files needing extra work done to render cloths of other materials alike correctly. You can use Steven's Gas Machine to load the models correctly though, they'll have no skeleton. Just select [PC] Dragon Quest Heroes Slime Edition as the game and hit ok when the process g1m files prompt comes up.
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Re: BlueReflection model files
Not all physical mesh is like a "piece", some of them still can be used.killercracker wrote: I stopped working on it after I remembered that issue with g1m files needing extra work done to render cloths of other materials alike correctly. You can use Steven's Gas Machine to load the models correctly though, they'll have no skeleton. Just select [PC] Dragon Quest Heroes Slime Edition as the game and hit ok when the process g1m files prompt comes up.
Ingore this problem, can your "Unfinished Script" import the g1m file with bones ?
I mean other meshs.
- HeliosAI
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Re: BlueReflection model files
Steven's Gas Machine can get the models with bones and weights just fine. The only problem is some of the physic parts at the moment, which export as flat meshes. He said he's looking into it, so i think sooner or later it will be possible to get those parts too Load the .smc files with the included script into Blender 2.49b (*_skel_00.smc first) and enable vertex groups in the armature modifier in Blender.
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Re: BlueReflection model files
Maybe i should study Blender first, thx.o0Crofty0o wrote:Steven's Gas Machine can get the models with bones and weights just fine. The only problem is some of the physic parts at the moment, which export as flat meshes. He said he's looking into it, so i think sooner or later it will be possible to get those parts too Load the .smc files with the included script into Blender 2.49b (*_skel_00.smc first) and enable vertex groups in the armature modifier in Blender.