Help! Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)?
https://www.dropbox.com/s/axr2cci5iafwx ... T.upk?dl=0
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Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)?
Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)?
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Re: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)
can you give me your .int file (Localization files)?
and your characters in your language. too. and your ttf font (your favorite font for use on this game)
and your characters in your language. too. and your ttf font (your favorite font for use on this game)
Re: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)
Do you have any idea on how to mod this upk?halfway wrote:can you give me your .int file (Localization files)?
and your characters in your language. too. and your ttf font (your favorite font for use on this game)
please share it if you have... I'm interested
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Re: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)
i can do that... like halfway said, give us int or localization files and your characters from your languageabuali wrote:Do you have any idea on how to mod this upk?halfway wrote:can you give me your .int file (Localization files)?
and your characters in your language. too. and your ttf font (your favorite font for use on this game)
please share it if you have... I'm interested
we do that with hex editor... i dont have any tool or something...
Be Good, Even in distressing or defamation and chill, Even Everyone's Called You a Bad Guy Or Lier and Mad
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Re: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)
i can do that... like halfway said, give us all .int or localization files and your characters from your languageabuali wrote:Do you have any idea on how to mod this upk?halfway wrote:can you give me your .int file (Localization files)?
and your characters in your language. too. and your ttf font (your favorite font for use on this game)
please share it if you have... I'm interested
we do that with hex editor... i dont have any tool or something...
Be Good, Even in distressing or defamation and chill, Even Everyone's Called You a Bad Guy Or Lier and Mad
Re: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)
here is some attached...GHOST DEAD wrote:i can do that... like halfway said, give us all .int or localization files and your characters from your languageabuali wrote:Do you have any idea on how to mod this upk?halfway wrote:can you give me your .int file (Localization files)?
and your characters in your language. too. and your ttf font (your favorite font for use on this game)
please share it if you have... I'm interested
we do that with hex editor... i dont have any tool or something...
but just FYI, I tried before to apply some modding to this file with hex editor and I made a success...
oh sorry I remembered now
Startup_INT.upk was meant to the font for UI fonts only, but the game has a separate file to use for in-game subtitles which was this CommonGame_LOC_INT.upk and that one I didn't succeeded to mod
anyway, I attached all the files that we were talking about.
https://mega.nz/#!PZ9BWLYC!4JEwRQ5kDdbo ... fljHy59b1s
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Re: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)
done!
https://ufile.io/7wzz1
https://ufile.io/7wzz1
Be Good, Even in distressing or defamation and chill, Even Everyone's Called You a Bad Guy Or Lier and Mad
Re: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)
Thanks, I will check it and back with results.GHOST DEAD wrote:done!
https://ufile.io/7wzz1
Re: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)
From your files I see that:
First you modded Startup_INT.upk, in a wrong way, because this game requires a special way to deal with .swf fonts, look at what I did in modding this file which is working perfectly.
https://mega.nz/#!eRNGnbzY!ig2BLjx4iWJX ... xgxNrL1Z_U
Second, you use unreal engine to build a whole different package -font_set.upk- to bypass using CommonGame_LOC_INT.upk, but that is cannot be done in this game, it had some kind of protection to use it's own files, and when trying to do that the game will force close.
this is the error
and on the top of that, the upk must be cooked, while uncooked is causing the ran out of virtual memory issue in this game.
anyway, thanks for your help.
First you modded Startup_INT.upk, in a wrong way, because this game requires a special way to deal with .swf fonts, look at what I did in modding this file which is working perfectly.
https://mega.nz/#!eRNGnbzY!ig2BLjx4iWJX ... xgxNrL1Z_U
Second, you use unreal engine to build a whole different package -font_set.upk- to bypass using CommonGame_LOC_INT.upk, but that is cannot be done in this game, it had some kind of protection to use it's own files, and when trying to do that the game will force close.
this is the error
and on the top of that, the upk must be cooked, while uncooked is causing the ran out of virtual memory issue in this game.
anyway, thanks for your help.
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Re: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)
OK.. how to do this?!!abuali wrote:From your files I see that:
First you modded Startup_INT.upk, in a wrong way, because this game requires a special way to deal with .swf fonts, look at what I did in modding this file which is working perfectly.
https://mega.nz/#!eRNGnbzY!ig2BLjx4iWJX ... xgxNrL1Z_U
Second, you use unreal engine to build a whole different package -font_set.upk- to bypass using CommonGame_LOC_INT.upk, but that is cannot be done in this game, it had some kind of protection to use it's own files, and when trying to do that the game will force close.
this is the error
and on the top of that, the upk must be cooked, while uncooked is causing the ran out of virtual memory issue in this game.
anyway, thanks for your help.
i want to translate this game BATMAN AA into ARABIC .. and i have problems in editing and re-packing BOTH fonts files startup and in-game fonts ..
How to do THIS?!!
THANKS!..