Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)?

Need help translating games in other languages? Have your language problems solved here.
Post Reply

112414

Poll ended at Tue Sep 19, 2017 2:12 am

121321
0
No votes
213123
0
No votes
 
Total votes: 0

mami9x
ultra-n00b
Posts: 2
Joined: Sat Jun 10, 2017 10:29 am

Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)?

Post by mami9x »

Help! Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)?
https://www.dropbox.com/s/axr2cci5iafwx ... T.upk?dl=0
You do not have the required permissions to view the files attached to this post.
halfway
beginner
Posts: 27
Joined: Thu Aug 24, 2017 6:50 am
Has thanked: 1 time

Re: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)

Post by halfway »

can you give me your .int file (Localization files)?
and your characters in your language. too. and your ttf font (your favorite font for use on this game)
abuali
beginner
Posts: 20
Joined: Sun Dec 12, 2010 5:48 pm

Re: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)

Post by abuali »

halfway wrote:can you give me your .int file (Localization files)?
and your characters in your language. too. and your ttf font (your favorite font for use on this game)
Do you have any idea on how to mod this upk?
please share it if you have... I'm interested
GHOST DEAD
mega-veteran
mega-veteran
Posts: 191
Joined: Sat Nov 26, 2016 3:39 pm
Has thanked: 7 times
Been thanked: 10 times

Re: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)

Post by GHOST DEAD »

abuali wrote:
halfway wrote:can you give me your .int file (Localization files)?
and your characters in your language. too. and your ttf font (your favorite font for use on this game)
Do you have any idea on how to mod this upk?
please share it if you have... I'm interested
i can do that... like halfway said, give us int or localization files and your characters from your language
we do that with hex editor... i dont have any tool or something...
Be Good, Even in distressing or defamation and chill, Even Everyone's Called You a Bad Guy Or Lier and Mad
GHOST DEAD
mega-veteran
mega-veteran
Posts: 191
Joined: Sat Nov 26, 2016 3:39 pm
Has thanked: 7 times
Been thanked: 10 times

Re: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)

Post by GHOST DEAD »

abuali wrote:
halfway wrote:can you give me your .int file (Localization files)?
and your characters in your language. too. and your ttf font (your favorite font for use on this game)
Do you have any idea on how to mod this upk?
please share it if you have... I'm interested
i can do that... like halfway said, give us all .int or localization files and your characters from your language
we do that with hex editor... i dont have any tool or something...
Be Good, Even in distressing or defamation and chill, Even Everyone's Called You a Bad Guy Or Lier and Mad
abuali
beginner
Posts: 20
Joined: Sun Dec 12, 2010 5:48 pm

Re: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)

Post by abuali »

GHOST DEAD wrote:
abuali wrote:
halfway wrote:can you give me your .int file (Localization files)?
and your characters in your language. too. and your ttf font (your favorite font for use on this game)
Do you have any idea on how to mod this upk?
please share it if you have... I'm interested
i can do that... like halfway said, give us all .int or localization files and your characters from your language
we do that with hex editor... i dont have any tool or something...
here is some attached...

but just FYI, I tried before to apply some modding to this file with hex editor and I made a success...

oh sorry I remembered now
Startup_INT.upk was meant to the font for UI fonts only, but the game has a separate file to use for in-game subtitles which was this CommonGame_LOC_INT.upk and that one I didn't succeeded to mod

anyway, I attached all the files that we were talking about.

https://mega.nz/#!PZ9BWLYC!4JEwRQ5kDdbo ... fljHy59b1s
GHOST DEAD
mega-veteran
mega-veteran
Posts: 191
Joined: Sat Nov 26, 2016 3:39 pm
Has thanked: 7 times
Been thanked: 10 times

Re: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)

Post by GHOST DEAD »

Be Good, Even in distressing or defamation and chill, Even Everyone's Called You a Bad Guy Or Lier and Mad
abuali
beginner
Posts: 20
Joined: Sun Dec 12, 2010 5:48 pm

Re: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)

Post by abuali »

GHOST DEAD wrote:done!
https://ufile.io/7wzz1
Thanks, I will check it and back with results.
abuali
beginner
Posts: 20
Joined: Sun Dec 12, 2010 5:48 pm

Re: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)

Post by abuali »

From your files I see that:
First you modded Startup_INT.upk, in a wrong way, because this game requires a special way to deal with .swf fonts, look at what I did in modding this file which is working perfectly.

https://mega.nz/#!eRNGnbzY!ig2BLjx4iWJX ... xgxNrL1Z_U

Second, you use unreal engine to build a whole different package -font_set.upk- to bypass using CommonGame_LOC_INT.upk, but that is cannot be done in this game, it had some kind of protection to use it's own files, and when trying to do that the game will force close.

this is the error
Image

and on the top of that, the upk must be cooked, while uncooked is causing the ran out of virtual memory issue in this game.

anyway, thanks for your help.
ramyzahran
n00b
Posts: 19
Joined: Tue May 23, 2017 12:41 am
Has thanked: 34 times

Re: Edit file FONT in Startup_INT.upk (Batman Arkham Asylum)

Post by ramyzahran »

abuali wrote:From your files I see that:
First you modded Startup_INT.upk, in a wrong way, because this game requires a special way to deal with .swf fonts, look at what I did in modding this file which is working perfectly.

https://mega.nz/#!eRNGnbzY!ig2BLjx4iWJX ... xgxNrL1Z_U

Second, you use unreal engine to build a whole different package -font_set.upk- to bypass using CommonGame_LOC_INT.upk, but that is cannot be done in this game, it had some kind of protection to use it's own files, and when trying to do that the game will force close.

this is the error
Image

and on the top of that, the upk must be cooked, while uncooked is causing the ran out of virtual memory issue in this game.

anyway, thanks for your help.
OK.. how to do this?!!
i want to translate this game BATMAN AA into ARABIC .. and i have problems in editing and re-packing BOTH fonts files startup and in-game fonts ..
How to do THIS?!!
THANKS!..
Post Reply