These information is according to c4d and mmd.akderebur wrote:Looks like face animations were in the same bundle as face meshes. The thing is that, they aren't legacy animations, so the program wasn't able to load them.
I managed to get them to work but they are more like face poses than animations :
Anyway I will update the program tomorrow, after I make sure everything works fine. I have other stuff to do today
These are called facial expression(as for human). They are parts of a model. Usually the base model is take0. When you want to add facial expression, just change the model and make a new take, like take1.
Usually it will be named, like "smile". Take a bridge from base to take1, the facial expression is finished. Now you can use ExpressionController to control the facial expression, it is likely a slider. It will record the x% of the facial expression(Unlike bone animation). And it will be a frame of an animation if you register it. The player will play the animation, according to the x% changing. Usually, you can register multiple facial expression in a same frame, just like "eye_smile 70%" "mouth_smile 85%".
PS: i don't know how it works in Unity3d