Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Ninja Ripper

General game file tools that are useful for more than one game
User avatar
Tosyk
double-veteran
double-veteran
Posts: 1027
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 269 times
Been thanked: 154 times
Contact:

Re: Ninja Ripper

Post by Tosyk »

frogz2007 wrote:In all technicality: Could PCSX2 support be added? It appears to rip at least SOME geometry when using D3D11 (Hardware) mode, but the models are a bit skewed.
this is more about emulator specific render method than ripper itself — in other words ripper just rips what PCSX2 renders and its render engine making that skewed models. If you ask why PCSX2 renders that way - my answer will be: I don't know, maybe it's easiest way or cheaper.
anime663 wrote:Two questions.
Nvm. Answered the first question on my own. Derp.
Also, I tried to use it on Danganronpa Despair Girls, and the models come out completely distorted. Any way to fix that?
all the "distortions" are unique, how do you think developers can help you without any samples, logs or images?
Thank you for all you do here
my blog | my forum
anime663
veteran
Posts: 111
Joined: Mon Jun 04, 2012 1:45 am
Has thanked: 29 times
Been thanked: 2 times

Re: Ninja Ripper

Post by anime663 »

Tosyk wrote:all the "distortions" are unique, how do you think developers can help you without any samples, logs or images?
Image:
Image

Log:
https://mega.nz/#!Wk1hQIzL!LFvnPzgXrv_Y ... TsAD5ByKSM

I've posted samples of the actual model files in another post of mine.
User avatar
Tosyk
double-veteran
double-veteran
Posts: 1027
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 269 times
Been thanked: 154 times
Contact:

Re: Ninja Ripper

Post by Tosyk »

anime663 wrote:
Tosyk wrote:all the "distortions" are unique, how do you think developers can help you without any samples, logs or images?
Image:
Image

Log:
https://mega.nz/#!Wk1hQIzL!LFvnPzgXrv_Y ... TsAD5ByKSM

I've posted samples of the actual model files in another post of mine.
hm, wierd distortion. this tells me that vertices may be actually compressed so no way to get the models in original shape. Devs might do this compression purposly. Though the NR's author may be more clear on this.
Thank you for all you do here
my blog | my forum
ElyosOfTheAbyss
ultra-n00b
Posts: 6
Joined: Sun Jan 24, 2016 11:42 am

Re: Ninja Ripper

Post by ElyosOfTheAbyss »

Tosyk wrote:
anime663 wrote:
Tosyk wrote:all the "distortions" are unique, how do you think developers can help you without any samples, logs or images?
Image:
Image

Log:
https://mega.nz/#!Wk1hQIzL!LFvnPzgXrv_Y ... TsAD5ByKSM

I've posted samples of the actual model files in another post of mine.
hm, wierd distortion. this tells me that vertices may be actually compressed so no way to get the models in original shape. Devs might do this compression purposly. Though the NR's author may be more clear on this.
Just figured I would put it out there.
the weird distortion only seems to happen to models that have bones (or animations?) assigned to them.
faizeq
ultra-n00b
Posts: 4
Joined: Tue Dec 21, 2010 7:42 pm
Has thanked: 1 time

Re: Ninja Ripper

Post by faizeq »

blackninja wrote:NinjaRipper is open source now. Merry Christmas

https://github.com/blackninja2/ninjaripper

Hi Blackninja. I've been an admirer of your fine works on Ninja Ripper. Any chance we can have access to the current ninjaripper source code. Based on what I've gathered with the github revision, it is already benched. Would appreciate it if I can get a hold of it.

Thank you
blackninja
veteran
Posts: 87
Joined: Wed Nov 28, 2012 11:55 am
Been thanked: 77 times

Re: Ninja Ripper

Post by blackninja »

faizeq wrote:
blackninja wrote:NinjaRipper is open source now. Merry Christmas

https://github.com/blackninja2/ninjaripper

Hi Blackninja. I've been an admirer of your fine works on Ninja Ripper. Any chance we can have access to the current ninjaripper source code. Based on what I've gathered with the github revision, it is already benched. Would appreciate it if I can get a hold of it.

Thank you
Sorry, after refactoring and adding x64 support, tool is not open source
Ninja Ripper 2: https://ninjaripper.com/
User avatar
lionheartuk
double-veteran
double-veteran
Posts: 749
Joined: Tue May 16, 2006 10:55 pm
Location: Everywhere
Has thanked: 34 times
Been thanked: 42 times

Re: Ninja Ripper

Post by lionheartuk »

Do you have any plans to add DX12 or Vulkan, or even OpenGL at any point.
A few emulators are slowly switching to using Vulkan instead of DX11.

Though I don't imagine ordinary games are going to do that, just emulators probably.
blackninja
veteran
Posts: 87
Joined: Wed Nov 28, 2012 11:55 am
Been thanked: 77 times

Re: Ninja Ripper

Post by blackninja »

lionheartuk wrote:Do you have any plans to add DX12 or Vulkan, or even OpenGL at any point.
A few emulators are slowly switching to using Vulkan instead of DX11.

Though I don't imagine ordinary games are going to do that, just emulators probably.
there are no plans for support. as there are no donations
Ninja Ripper 2: https://ninjaripper.com/
justshopatkmart43
advanced
Posts: 49
Joined: Tue Nov 06, 2012 7:57 am
Has thanked: 10 times
Been thanked: 15 times

Re: Ninja Ripper

Post by justshopatkmart43 »

Any chance you know why I get errors like 'can't create dir' with 32 bit firefox dr9 wrapper on windows 10, I run as admin?
ExorNor
ultra-n00b
Posts: 1
Joined: Sat Nov 11, 2017 2:10 pm

Re: Ninja Ripper

Post by ExorNor »

Hello

Ninja Ripper 1.7.1 partially supports Google Earth Pro (last build)
The problem is that 3D in Earth is now generated via satellite photos and a terrain with chunks is created.
Before Earth displayed 3D buildings made by users.
Ninja Ripper seems to export the chunks but does not place them correctly.
Chunks are one on top of each other, and textures are messed up too.

Ninja Ripper seems to be the closest and only one to google earth export.
fenasi
ultra-n00b
Posts: 3
Joined: Sat Jan 21, 2017 5:06 pm

Re: Ninja Ripper

Post by fenasi »

i want to rip some locked cars from openIV application.but ninjaripper doesnt support it.can you have a look?
User avatar
Tosyk
double-veteran
double-veteran
Posts: 1027
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 269 times
Been thanked: 154 times
Contact:

Re: Ninja Ripper

Post by Tosyk »

Image
I've made a Discord channel for quick chatting about ninja ripper. Russian forum is still official help place for feature/problems discussions.
Click on Discord logo to join or here.
Thank you for all you do here
my blog | my forum
User avatar
MrZasen
ultra-n00b
Posts: 6
Joined: Fri Aug 28, 2015 8:48 am
Has thanked: 4 times
Been thanked: 3 times

Re: Ninja Ripper

Post by MrZasen »

I've downloaded Akiba's Trip for pc, and since there's no longer support in here on this game (ps3 version), I just ripped the models with ninja ripper.
But I'm having some trouble, the UV mapping looks incorrect. I can provide you with any model you might need from the game, or any texture, but I just need the map models :C
I tried several UV values and frlipping the UV too...

Image
BL4CK0UT
beginner
Posts: 25
Joined: Mon Jul 13, 2015 12:08 am
Has thanked: 4 times
Been thanked: 2 times

Re: Ninja Ripper

Post by BL4CK0UT »

Can you guys help me out opening a .RAW File?
brennoarts
ultra-n00b
Posts: 2
Joined: Thu Jan 25, 2018 11:35 pm

Re: Ninja Ripper

Post by brennoarts »

guys, when i try open ac origins with Ninja ripper, nothing happen, the game not load, its from steam and uplay, someone can help-me?
Post Reply