frogz2007 wrote:In all technicality: Could PCSX2 support be added? It appears to rip at least SOME geometry when using D3D11 (Hardware) mode, but the models are a bit skewed.
this is more about emulator specific render method than ripper itself — in other words ripper just rips what PCSX2 renders and its render engine making that skewed models. If you ask why PCSX2 renders that way - my answer will be: I don't know, maybe it's easiest way or cheaper.
anime663 wrote:Two questions.
Nvm. Answered the first question on my own. Derp.
Also, I tried to use it on Danganronpa Despair Girls, and the models come out completely distorted. Any way to fix that?
all the "distortions" are unique, how do you think developers can help you without any samples, logs or images?
I've posted samples of the actual model files in another post of mine.
hm, wierd distortion. this tells me that vertices may be actually compressed so no way to get the models in original shape. Devs might do this compression purposly. Though the NR's author may be more clear on this.
I've posted samples of the actual model files in another post of mine.
hm, wierd distortion. this tells me that vertices may be actually compressed so no way to get the models in original shape. Devs might do this compression purposly. Though the NR's author may be more clear on this.
Just figured I would put it out there.
the weird distortion only seems to happen to models that have bones (or animations?) assigned to them.
Hi Blackninja. I've been an admirer of your fine works on Ninja Ripper. Any chance we can have access to the current ninjaripper source code. Based on what I've gathered with the github revision, it is already benched. Would appreciate it if I can get a hold of it.
Hi Blackninja. I've been an admirer of your fine works on Ninja Ripper. Any chance we can have access to the current ninjaripper source code. Based on what I've gathered with the github revision, it is already benched. Would appreciate it if I can get a hold of it.
Thank you
Sorry, after refactoring and adding x64 support, tool is not open source
lionheartuk wrote:Do you have any plans to add DX12 or Vulkan, or even OpenGL at any point.
A few emulators are slowly switching to using Vulkan instead of DX11.
Though I don't imagine ordinary games are going to do that, just emulators probably.
there are no plans for support. as there are no donations
Ninja Ripper 1.7.1 partially supports Google Earth Pro (last build)
The problem is that 3D in Earth is now generated via satellite photos and a terrain with chunks is created.
Before Earth displayed 3D buildings made by users.
Ninja Ripper seems to export the chunks but does not place them correctly.
Chunks are one on top of each other, and textures are messed up too.
Ninja Ripper seems to be the closest and only one to google earth export.
I've made a Discord channel for quick chatting about ninja ripper. Russian forum is still official help place for feature/problems discussions.
Click on Discord logo to join or here.
I've downloaded Akiba's Trip for pc, and since there's no longer support in here on this game (ps3 version), I just ripped the models with ninja ripper.
But I'm having some trouble, the UV mapping looks incorrect. I can provide you with any model you might need from the game, or any texture, but I just need the map models :C
I tried several UV values and frlipping the UV too...