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MT Framework import tools
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Re: MT Framework import tools
Try using Noesis, at least thats what worked for me ( On Resident Evil 5 ).Modman69 wrote:Could someone tell me the latest and best utility for extracting the .arc files so I can be sure I'm using the right tool?
Re: MT Framework import tools
very good, i was wondering if there's any chance to add the export back support, i knew that someone made a script to export models back into the MT Framework games, but they were for the old versions of Max and the only way to get them is via piracy, could it be added into the future? anyway, good job here.
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Re: MT Framework import tools
Revelations 1 (WII U) Animations also load up No problem.
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- PredatorCZ
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Re: MT Framework import tools
Dragons Dogma might use new version animation blocks, it also handles mesh face differently than other versions.Skykila wrote:Dragon's Dogma is partially supported
Mesh with error
Animation loading VERY slow, with error mesage, but ok
I'll be glad if I receive some samples.
Re: MT Framework import tools
mr developer. do you know where character animations while holding weapons are? i looked through wesker animations and those are basically walks, fighting, hits and some idling variations
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Re: MT Framework import tools
MT Framework features shared animation system, that means animation set for one character will work for another aswell.mwesten1 wrote:mr developer. do you know where character animations while holding weapons are? i looked through wesker animations and those are basically walks, fighting, hits and some idling variations
Re: MT Framework import tools
also i noticed that hands arent animated in weapons stances. hand animations are in different files?PredatorCZ wrote:MT Framework features shared animation system, that means animation set for one character will work for another aswell.mwesten1 wrote:mr developer. do you know where character animations while holding weapons are? i looked through wesker animations and those are basically walks, fighting, hits and some idling variations
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Re: MT Framework import tools
I believe that hahds are morphs for this engine so animation is not controlled by bones/weights but by morph states.mwesten1 wrote:also i noticed that hands arent animated in weapons stances. hand animations are in different files?
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Re: MT Framework import tools
Weapons and hands animations are separated.mwesten1 wrote: also i noticed that hands arent animated in weapons stances. hand animations are in different files?
MT Framework doesn't use morph targets, everything is animated via bones.Tosyk wrote:I believe that hahds are morphs for this engine so animation is not controlled by bones/weights but by morph states.
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Re: MT Framework import tools
doesn't it use a bunch of palm models for different states?PredatorCZ wrote:MT Framework doesn't use morph targets, everything is animated via bones.
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Re: MT Framework import tools
That is indeed correct,Tosyk wrote:doesn't it use a bunch of palm models for different states?PredatorCZ wrote:MT Framework doesn't use morph targets, everything is animated via bones.
games like, RE6 , REV2, RE1 & 0 HD all use this method for animation hands. (A little annoying)
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Re: MT Framework import tools
I think it's common thing for most of asian game companies. Especially on low-end platforms.Zombieali2000 wrote:That is indeed correct,Tosyk wrote:doesn't it use a bunch of palm models for different states?PredatorCZ wrote:MT Framework doesn't use morph targets, everything is animated via bones.
games like, RE6 , REV2, RE1 & 0 HD all use this method for animation hands. (A little annoying)