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MT Framework import tools

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Re: MT Framework import tools

Post by Modman69 »

Could someone tell me the latest and best utility for extracting the .arc files so I can be sure I'm using the right tool?
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Re: MT Framework import tools

Post by Highflex »

Modman69 wrote:Could someone tell me the latest and best utility for extracting the .arc files so I can be sure I'm using the right tool?
Try using Noesis, at least thats what worked for me ( On Resident Evil 5 ).
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Re: MT Framework import tools

Post by Modman69 »

Okay thanks! I'll try that
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Re: MT Framework import tools

Post by Mr Walker »

very good, i was wondering if there's any chance to add the export back support, i knew that someone made a script to export models back into the MT Framework games, but they were for the old versions of Max and the only way to get them is via piracy, could it be added into the future? anyway, good job here.
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Re: MT Framework import tools

Post by Skykila »

Dragon's Dogma is partially supported
Mesh with error
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Animation loading VERY slow, with error mesage, but ok
Image
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Re: MT Framework import tools

Post by Zombieali2000 »

Revelations 1 (WII U) Animations also load up No problem.
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Re: MT Framework import tools

Post by PredatorCZ »

Skykila wrote:Dragon's Dogma is partially supported
Mesh with error

Animation loading VERY slow, with error mesage, but ok
Dragons Dogma might use new version animation blocks, it also handles mesh face differently than other versions.
I'll be glad if I receive some samples.
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Re: MT Framework import tools

Post by mwesten1 »

mr developer. do you know where character animations while holding weapons are? i looked through wesker animations and those are basically walks, fighting, hits and some idling variations
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Re: MT Framework import tools

Post by PredatorCZ »

mwesten1 wrote:mr developer. do you know where character animations while holding weapons are? i looked through wesker animations and those are basically walks, fighting, hits and some idling variations
MT Framework features shared animation system, that means animation set for one character will work for another aswell.
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Re: MT Framework import tools

Post by mwesten1 »

PredatorCZ wrote:
mwesten1 wrote:mr developer. do you know where character animations while holding weapons are? i looked through wesker animations and those are basically walks, fighting, hits and some idling variations
MT Framework features shared animation system, that means animation set for one character will work for another aswell.
also i noticed that hands arent animated in weapons stances. hand animations are in different files?
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Re: MT Framework import tools

Post by Tosyk »

mwesten1 wrote:also i noticed that hands arent animated in weapons stances. hand animations are in different files?
I believe that hahds are morphs for this engine so animation is not controlled by bones/weights but by morph states.
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Re: MT Framework import tools

Post by PredatorCZ »

mwesten1 wrote: also i noticed that hands arent animated in weapons stances. hand animations are in different files?
Weapons and hands animations are separated.

Tosyk wrote:I believe that hahds are morphs for this engine so animation is not controlled by bones/weights but by morph states.
MT Framework doesn't use morph targets, everything is animated via bones.
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Re: MT Framework import tools

Post by Tosyk »

PredatorCZ wrote:MT Framework doesn't use morph targets, everything is animated via bones.
doesn't it use a bunch of palm models for different states?
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Re: MT Framework import tools

Post by Zombieali2000 »

Tosyk wrote:
PredatorCZ wrote:MT Framework doesn't use morph targets, everything is animated via bones.
doesn't it use a bunch of palm models for different states?
That is indeed correct,
games like, RE6 , REV2, RE1 & 0 HD all use this method for animation hands. (A little annoying)
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Re: MT Framework import tools

Post by Tosyk »

Zombieali2000 wrote:
Tosyk wrote:
PredatorCZ wrote:MT Framework doesn't use morph targets, everything is animated via bones.
doesn't it use a bunch of palm models for different states?
That is indeed correct,
games like, RE6 , REV2, RE1 & 0 HD all use this method for animation hands. (A little annoying)
I think it's common thing for most of asian game companies. Especially on low-end platforms.
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