Everybody have racing games in a**... So I think of all interesting 3d model of cars never extracting...nosfornos wrote:What about sb3d? Now, nobody pays attention to this file. What's up?
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NFS No Limits
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Re: NFS No Limits
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Re: NFS No Limits
Hello,
The obb of this game is not extractable. I tried Ninja Ripper but the ripped models look as if they are crushed from all side. They are like a box.
When using the nfs_no_limits.bms script I get error as it's not the expected "ZBIN" instead it's "ZBDS".
They have changed the format. So does anyone has any knowledge how to extract the obb?
Anyone knows which was the last rippable version of this game??
The obb of this game is not extractable. I tried Ninja Ripper but the ripped models look as if they are crushed from all side. They are like a box.
When using the nfs_no_limits.bms script I get error as it's not the expected "ZBIN" instead it's "ZBDS".
They have changed the format. So does anyone has any knowledge how to extract the obb?
Anyone knows which was the last rippable version of this game??
Humans are so interesting...!
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Re: NFS No Limits
In my view converting from this game is died. Nobody can't/didn't know how concert from this game. Sad.taruncreation wrote: ↑Tue Feb 12, 2019 2:53 pm Hello,
The obb of this game is not extractable. I tried Ninja Ripper but the ripped models look as if they are crushed from all side. They are like a box.
When using the nfs_no_limits.bms script I get error as it's not the expected "ZBIN" instead it's "ZBDS".
They have changed the format. So does anyone has any knowledge how to extract the obb?
Anyone knows which was the last rippable version of this game??
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Re: NFS No Limits
Yeah...It's sad. btw do you know which was the last version we could rip from??zimex25 wrote: ↑Sun Feb 17, 2019 12:11 amIn my view converting from this game is died. Nobody can't/didn't know how concert from this game. Sad.taruncreation wrote: ↑Tue Feb 12, 2019 2:53 pm Hello,
The obb of this game is not extractable. I tried Ninja Ripper but the ripped models look as if they are crushed from all side. They are like a box.
When using the nfs_no_limits.bms script I get error as it's not the expected "ZBIN" instead it's "ZBDS".
They have changed the format. So does anyone has any knowledge how to extract the obb?
Anyone knows which was the last rippable version of this game??
Humans are so interesting...!
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Re: NFS No Limits
You may use this BMS script to unpack the package.taruncreation wrote: ↑Tue Feb 12, 2019 2:53 pm So does anyone has any knowledge how to extract the obb?
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Last edited by Bigchillghost on Wed Jul 17, 2019 4:27 pm, edited 1 time in total.
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
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Re: NFS No Limits
Thanks! New format of 3d models - .sb3d, old format of textures - .sba (but old tool didn't work) and unkown files of cars - .sbBigchillghost wrote: ↑Tue Feb 19, 2019 3:18 amYou may use this BMS script to unpack the package.taruncreation wrote: ↑Tue Feb 12, 2019 2:53 pm So does anyone has any knowledge how to extract the obb?
NFSNL_OBBUnpacker.zip
https://mega.nz/#!rgtT1SoY!MBbH41qZBRwd ... DWCAcfDznc
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Re: NFS No Limits
Updated script v0.2.1 to handle a couple more compressed files.
viewtopic.php?p=148708#p148708
viewtopic.php?p=148708#p148708
May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
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- Reverse Model Wireframe
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Re: NFS No Limits
For pack files from newer version game, use this script.
Note: if you're gonna copy files to another folder, don't forget about the folders of the same names as the corresponding pack files, if there were any. Or you can simply leave the whole data folder untouched, the script will automatically create an individual folder for outputs.
Note: if you're gonna copy files to another folder, don't forget about the folders of the same names as the corresponding pack files, if there were any. Or you can simply leave the whole data folder untouched, the script will automatically create an individual folder for outputs.
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May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe
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Re: NFS No Limits
Here's a BMS script to unpack png files within the sba files. Originally written for older version game but seems the sba files of newer version also contain png data.
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May you find peace in this puzzle-solving game.
- An Imitable Workflow for Reverse Engineering a Game Model
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- Reverse Model Wireframe
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Re: NFS No Limits
Well... Any script didn't work for me...Bigchillghost wrote: ↑Wed Jul 17, 2019 4:37 pm Here's a BMS script to unpack png files within the sba files. Originally written for older version game but seems the sba files of newer version also contain png data.
Re: NFS No Limits
Can anybody help on finding the positions float ? I'm trying the one on 0x55BC (for one mesh obviously) but It don't seem to be the right one.
(Click on the image for the full size, I dunno why it look small here)
(Click on the image for the full size, I dunno why it look small here)
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Re: NFS No Limits
I sending new samples. I hope someone will make script for .sb3d, .sba script need update beacuse I can only extract textures with alpha channel. In my view, the most important is models, texture can be extract using Ninja Ripper + Android Emulator on PC.
https://mega.nz/#!TslWXACL!29gF8co1K8t9 ... VEOofDn8K8
https://mega.nz/#!z9lSUQ5A!SQ05WH5bRj7a ... JLRBAAKtI4
https://mega.nz/#!T59AHCZT!URe3qbRdPhju ... VrjBlOYdM0
https://mega.nz/#!3p8WBCba!jVpBhnR1W3JK ... Nc7CFZT9MM