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lelicopter
ultra-n00b
Posts: 2 Joined: Fri Dec 02, 2016 7:28 am
Has thanked: 1 time
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by lelicopter » Fri Dec 02, 2016 7:42 am
godskin wrote: jeckerson wrote: Is it possible to decode text content inside entities/client/*.pyo files?
no
it's not true)) today I wrote decoder and coder for .PYO files. And want to exchange it for .pg packer (not unpacker).
gamestrings_ru.py
Code: Select all
# -*- coding: utf-8 -*-
TEXT_ACCOUNT_33 = ' '
TEXT_ACCOUNT_345 = 'OK'
TEXT_ACCOUNT_345_1 = 'Отмена '
TEXT_ACCOUNT_350 = 'Пожалуйста, подождите…'
TEXT_ACCOUNT_382 = 'Ошибка внешнего IP'
TEXT_ACCOUNT_387 = ' '
TEXT_ACCOUNT_387_1 = 'Напомнить позже'
TEXT_ACCOUNT_425 = 'Нажмите "Создать персонажа"'
gamestrings_zh_CN.py
Code: Select all
# -*- coding: utf-8 -*-
TEXT_ACCOUNT_33 = '您的显卡驱动版本不是最新,由于老版本的N卡驱动对《天谕》兼容性不佳,为了优化游戏体验,请务必更新到最新的驱动版本,<a href=\'event:http://www.geforce.cn/drivers\'><u><font color=\'#00D7FF\'>前往更新</font></u></a>'
TEXT_ACCOUNT_345 = '确定'
TEXT_ACCOUNT_345_1 = '取消'
TEXT_ACCOUNT_350 = '正在处理中。。。'
TEXT_ACCOUNT_382 = '获取外网IP出错'
TEXT_ACCOUNT_387 = '前往激活'
TEXT_ACCOUNT_387_1 = '以后再说'
TEXT_ACCOUNT_425 = '请点[创建角色]创建人物'
lelicopter
ultra-n00b
Posts: 2 Joined: Fri Dec 02, 2016 7:28 am
Has thanked: 1 time
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by lelicopter » Fri Dec 02, 2016 8:07 am
diksonhe wrote: @Ekey V.0.0.7 r13 Unpakcer file Download Error, Please reload file, thanks so much.
http://my-files.ru/bqosjx (pass for extract: ROPGUnpacker)
X3D
advanced
Posts: 50 Joined: Wed Jan 20, 2016 10:44 pm
Has thanked: 18 times
Been thanked: 24 times
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by X3D » Fri Dec 02, 2016 8:30 pm
Is there a Blender or Max script that will import .primitives .visual and .model files?
I can view the .primitives within 3D Object converter but would be great to combine the skeleton/weights if thats possible?
Thankyou.
Cerophono
ultra-n00b
Posts: 7 Joined: Fri Dec 19, 2014 12:42 am
Has thanked: 4 times
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by Cerophono » Wed Dec 21, 2016 1:38 am
lelicopter wrote: diksonhe wrote: @Ekey V.0.0.7 r13 Unpakcer file Download Error, Please reload file, thanks so much.
http://my-files.ru/bqosjx (pass for extract: ROPGUnpacker)
This link is broke for me right now too, if you or Ekey can reupload again that'd be appreciated.
liuxing
n00b
Posts: 15 Joined: Wed Apr 09, 2014 4:50 am
Post
by liuxing » Tue Jan 10, 2017 3:04 pm
godskin wrote: s25jin wrote: hi~
blender can open file "*.visual"
Animation files can bring in blender?
Use 3d Object Convert to Open
sorry 3d object convert can't supprt animation
pl02225681
ultra-n00b
Posts: 3 Joined: Thu Jan 19, 2017 11:34 pm
Post
by pl02225681 » Thu Jan 19, 2017 11:41 pm
hey man, sry to bother!
i wanted to send a pm but i can't,
i'm new to this forum and to this domaine too,
I found ur revelation online pg unpacker and this really helped me for
doing a translation job, thank you very much for this!
but i don't know how to re-packet the files into a .pg file,
could u plz teach me or help me? thank you in advance!
tolocago
ultra-n00b
Posts: 2 Joined: Sat Dec 17, 2011 12:10 am
Post
by tolocago » Fri Mar 17, 2017 12:01 pm
Hi all!
Some1 have infor about how open the pyo files for translation?
Thanks in advance.