Hello AceWell,can you make a noesis script for Marvel Ultimate Alliance 1 PC remastered .Igb files?
Samples here: https://mega.nz/#!DhhABKoK!hDoRduYShV3K ... flGv1kOybs
Thanks in advance.
P.S I know what i post this in wrong topic,but i can't send Messages to you..
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Power Rangers Legacy Wars Android
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Re: Power Rangers Legacy Wars Android
i don't know then, just keep trying to line up the UVs with the texture however you need to,Sakuraba wrote:Thanks for replying to me, your tip did not work right here continues without the texture applied correctly.
you'll get it right eventually since there is only so many ways you can orient them.
i took a look at your samples and at first glance they look chaotic, so probably notRutabaga wrote:Hello AceWell,can you make a noesis script for Marvel Ultimate Alliance 1 PC remastered .Igb files?
Re: Power Rangers Legacy Wars Android
@ acewell, does the method keeps the model rigging?
it would be easier to use unity studio's extract bundle command. when searching for bundles, scroll down to all files option
it would be easier to use unity studio's extract bundle command. when searching for bundles, scroll down to all files option
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Re: Power Rangers Legacy Wars Android
i've never seen a non proprietary 3d software format store rigging, so i would say norballad wrote:does the method keeps the model rigging?
if it works better for you then go for it, doesn't really matter as long as it gets done.rballad wrote:it would be easier to use unity studio's extract bundle command. when searching for bundles, scroll down to all files option
DerPopo said he will add compressed mesh support to UABE within the next 3-4 months so the process here is temporary anyway.
Re: Power Rangers Legacy Wars Android
dswd2015 wrote:I need help to extract models from Power Rangers Legacy Wars. File in format .sassets (unity 5.5.0p4)
http://www.mediafire.com/file/w45tfjbw4 ... T1_red.rar
What process did you use to extract .sassets files? Do you have any tutorials to tell me?
Thank
Re: Power Rangers Legacy Wars Android
The whole topic is related to this, take it easy.Leucionio wrote:dswd2015 wrote:I need help to extract models from Power Rangers Legacy Wars. File in format .sassets (unity 5.5.0p4)
http://www.mediafire.com/file/w45tfjbw4 ... T1_red.rar
What process did you use to extract .sassets files? Do you have any tutorials to tell me?
Thank
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Re: Power Rangers Legacy Wars Android
Read the post, AceWell explained how the process works.Leucionio wrote:dswd2015 wrote:I need help to extract models from Power Rangers Legacy Wars. File in format .sassets (unity 5.5.0p4)
http://www.mediafire.com/file/w45tfjbw4 ... T1_red.rar
What process did you use to extract .sassets files? Do you have any tutorials to tell me?
Thank
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Re: Power Rangers Legacy Wars Android
AceWell wrote:i thought you already understood the process after the posts you made in the other thread, but lets try this again
before you do anything make sure you have an old unity file that Unity Studio can open,
this unity file should already contain a mesh type so we can overwrite it with UABE later.
i will call this old unity file "CAB-123"
1. open "RngM_MOV_T1_red.sasset" with UABE
2. find the model in the list, in this case select "rngm_mov_t1_red_skeleton.fbx"
3. now click "Export Raw" and save it as "somename.dat" and close "RngM_MOV_T1_red.sasset"
4. now open "CAB-123" with UABE
5. select a file of the same type (mesh) from the list so we can overwrite it
6. click "Import Raw", now find and select the "somename.dat" that you exported earlier
7. now click File > Save and give it a name like "CAB-mynewfile"
8. now open "CAB-mynewfile" with Unity Studio and export the mesh as fbx
Hello AceWell can you check out what went wrong with my procedure... my fbx file wont work
http://i1259.photobucket.com/albums/ii5 ... obcjfb.jpg
Thank you in advance.. More Power!!!!
Re: Power Rangers Legacy Wars Android
markrodil29 wrote:AceWell wrote:i thought you already understood the process after the posts you made in the other thread, but lets try this again
before you do anything make sure you have an old unity file that Unity Studio can open,
this unity file should already contain a mesh type so we can overwrite it with UABE later.
i will call this old unity file "CAB-123"
1. open "RngM_MOV_T1_red.sasset" with UABE
2. find the model in the list, in this case select "rngm_mov_t1_red_skeleton.fbx"
3. now click "Export Raw" and save it as "somename.dat" and close "RngM_MOV_T1_red.sasset"
4. now open "CAB-123" with UABE
5. select a file of the same type (mesh) from the list so we can overwrite it
6. click "Import Raw", now find and select the "somename.dat" that you exported earlier
7. now click File > Save and give it a name like "CAB-mynewfile"
8. now open "CAB-mynewfile" with Unity Studio and export the mesh as fbx
Hello AceWell can you check out what went wrong with my procedure... my fbx file wont work
http://i1259.photobucket.com/albums/ii5 ... obcjfb.jpg
Thank you in advance.. More Power!!!!
Nothing is wrong, you just need one more step to open the file in blender. Download "Noesis", open and export the .fbx file into .obj and you will be able to open the file on blender.
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Re: Power Rangers Legacy Wars Android
rizky81 wrote:markrodil29 wrote:AceWell wrote:i thought you already understood the process after the posts you made in the other thread, but lets try this again
before you do anything make sure you have an old unity file that Unity Studio can open,
this unity file should already contain a mesh type so we can overwrite it with UABE later.
i will call this old unity file "CAB-123"
1. open "RngM_MOV_T1_red.sasset" with UABE
2. find the model in the list, in this case select "rngm_mov_t1_red_skeleton.fbx"
3. now click "Export Raw" and save it as "somename.dat" and close "RngM_MOV_T1_red.sasset"
4. now open "CAB-123" with UABE
5. select a file of the same type (mesh) from the list so we can overwrite it
6. click "Import Raw", now find and select the "somename.dat" that you exported earlier
7. now click File > Save and give it a name like "CAB-mynewfile"
8. now open "CAB-mynewfile" with Unity Studio and export the mesh as fbx
Hello AceWell can you check out what went wrong with my procedure... my fbx file wont work
http://i1259.photobucket.com/albums/ii5 ... obcjfb.jpg
Thank you in advance.. More Power!!!!
Nothing is wrong, you just need one more step to open the file in blender. Download "Noesis", open and export the .fbx file into .obj and you will be able to open the file on blender.
Thanks a lot that helps a lot.. another question, Hows the process to get the textures?
Thanks in advance rizky81...
Re: Power Rangers Legacy Wars Android
Thanks a lot that helps a lot.. another question, Hows the process to get the textures?
Thanks in advance rizky81...
I need the same explanation
Thanks in advance rizky81...
I need the same explanation
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Re: Power Rangers Legacy Wars Android
select the textures in UABE then click "Plugins" and select an export option
Re: Power Rangers Legacy Wars Android
I'm trying to export these models from the newer, more realistic version, can it help?AceWell wrote:select the textures in UABE then click "Plugins" and select an export option
I can see the textures in Unity, but I can not find the mesh
https://www.4shared.com/folder/tyWM5uIQ ... _MMPR.html
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Re: Power Rangers Legacy Wars Android
i can't access whatever files you linked to, best to use another file host like mega, mediafire,
dropbox, google drive, one drive, sendspace etc
the instruction for converting the mesh is on the first page of this thread but if you don't even
see a mesh type listed in UABE then there is no mesh to extract.
dropbox, google drive, one drive, sendspace etc
the instruction for converting the mesh is on the first page of this thread but if you don't even
see a mesh type listed in UABE then there is no mesh to extract.
Re: Power Rangers Legacy Wars Android
AceWell wrote:i can't access whatever files you linked to, best to use another file host like mega, mediafire,
dropbox, google drive, one drive, sendspace etc
the instruction for converting the mesh is on the first page of this thread but if you don't even
see a mesh type listed in UABE then there is no mesh to extract.
http://www.mediafire.com/file/f3hafgngi ... angers.obb