Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Toybox Turbos's .ego and .BUNDLE files.

Post questions about game models here, or help out others!
Post Reply
User avatar
taruncreation
advanced
Posts: 72
Joined: Fri Aug 26, 2016 11:17 am
Location: India
Has thanked: 32 times
Been thanked: 8 times
Contact:

Toybox Turbos's .ego and .BUNDLE files.

Post by taruncreation »

Hello...
I wanted to convert models from PC game "Toybox Turbos".

Image

Image

I found that it had one .nfs file so I started finding any of script or extractor and finally found a BMS script...
but after the extraction of .nfs file I was disclosed to two new files ".ego" and ".BUNDLE".

I would like to ask if anyone knows how I can extract textures and models from these files....It looks like the textures are in the .ego files but I am not sure whether the models are in .BUNDLE files or not.

How can I extract the models and textures from these files??

Here is the link to the files...
Thanks in advance...

https://app.box.com/s/h5s6hliva211fj2gxbh3qyunf7pwnv0u
Humans are so interesting...!
Acewell
VIP member
VIP member
Posts: 1330
Joined: Wed Nov 05, 2008 12:16 pm
Has thanked: 2710 times
Been thanked: 884 times

Re: Toybox Turbos's .ego and .BUNDLE files.

Post by Acewell »

here is a Noesis python script to open your texture samples :D
tex_ToyboxTurbos_ego.zip
only supports dxt5 because all of the samples were dxt5
You do not have the required permissions to view the files attached to this post.
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4291
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1151 times
Been thanked: 2244 times

Re: Toybox Turbos's .ego and .BUNDLE files.

Post by shakotay2 »

first submesh, some extra faces, dunno:
vrambundle.JPG
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Karpati
ultra-veteran
ultra-veteran
Posts: 467
Joined: Thu Dec 07, 2006 11:25 pm
Has thanked: 9 times
Been thanked: 95 times

Re: Toybox Turbos's .ego and .BUNDLE files.

Post by Karpati »

taruncreation,

I used the toyboxturbos.bms on the win_000.nfs file.
After it I used the codemasters_nefs.bms on the win_000_new.nfs file, it extracted some files from the system and audio folders. After it crashed:


QuickBMS generic files extractor and reimporter 0.7.7 (64bit test)

Error: the compressed LZMA input is wrong or incomplete (0)
Info: algorithm 445
offset 000000000551a0c0
input size 0x000000000000f9e5 63973
output size 0x0000000000010000 65536
result 0xffffffffffffff9c -100

Error: the uncompressed data (-100) is bigger than the allocated buffer (65536)

Last script line before the error or that produced the error:
178 clog MEMORY_FILE TMP_OFF TMP CHUNK_SIZE
User avatar
taruncreation
advanced
Posts: 72
Joined: Fri Aug 26, 2016 11:17 am
Location: India
Has thanked: 32 times
Been thanked: 8 times
Contact:

Re: Toybox Turbos's .ego and .BUNDLE files.

Post by taruncreation »

@Karpati

I was able to extract the new nfs file....

Image

I have attached the script which extract it..
@shakotay2
How did you got the models out ?

@AceWell
I have extracted the textures...thanks for the script (:
Is there any way to extract the models ?

Image
You do not have the required permissions to view the files attached to this post.
Humans are so interesting...!
Karpati
ultra-veteran
ultra-veteran
Posts: 467
Joined: Thu Dec 07, 2006 11:25 pm
Has thanked: 9 times
Been thanked: 95 times

Re: Toybox Turbos's .ego and .BUNDLE files.

Post by Karpati »

@taruncreation,

I compared the scripts and they were identical.

(The size of win_000.nfs is 321.126.400 bytes)
Karpati
ultra-veteran
ultra-veteran
Posts: 467
Joined: Thu Dec 07, 2006 11:25 pm
Has thanked: 9 times
Been thanked: 95 times

Re: Toybox Turbos's .ego and .BUNDLE files.

Post by Karpati »

@taruncreation,

I used the attached script to decode the win_000.nfs file.
Can you compare it with your ones?
You do not have the required permissions to view the files attached to this post.
User avatar
taruncreation
advanced
Posts: 72
Joined: Fri Aug 26, 2016 11:17 am
Location: India
Has thanked: 32 times
Been thanked: 8 times
Contact:

Re: Toybox Turbos's .ego and .BUNDLE files.

Post by taruncreation »

@Karpati,

I checked the script and it worked nicely...a new .nfs file was formed...now you can easily extract it by using the script I attached with my last post.. :)
Humans are so interesting...!
Karpati
ultra-veteran
ultra-veteran
Posts: 467
Joined: Thu Dec 07, 2006 11:25 pm
Has thanked: 9 times
Been thanked: 95 times

Re: Toybox Turbos's .ego and .BUNDLE files.

Post by Karpati »

@taruncreation

I did try your script on my file, but it crashed also.
Karpati
ultra-veteran
ultra-veteran
Posts: 467
Joined: Thu Dec 07, 2006 11:25 pm
Has thanked: 9 times
Been thanked: 95 times

Re: Toybox Turbos's .ego and .BUNDLE files.

Post by Karpati »

@taruncreation

I reinstalled the game again, and I compared the installed (new and old) win_000.nfs using Total Commander.
It found 1 byte difference!

After it the codemasters_nefs.bms extracted all files from the win_000_new.nfs file.
Post Reply