Hello...
I wanted to convert models from PC game "Toybox Turbos".
I found that it had one .nfs file so I started finding any of script or extractor and finally found a BMS script...
but after the extraction of .nfs file I was disclosed to two new files ".ego" and ".BUNDLE".
I would like to ask if anyone knows how I can extract textures and models from these files....It looks like the textures are in the .ego files but I am not sure whether the models are in .BUNDLE files or not.
How can I extract the models and textures from these files??
Here is the link to the files...
Thanks in advance...
https://app.box.com/s/h5s6hliva211fj2gxbh3qyunf7pwnv0u
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Toybox Turbos's .ego and .BUNDLE files.
- taruncreation
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Re: Toybox Turbos's .ego and .BUNDLE files.
here is a Noesis python script to open your texture samples
only supports dxt5 because all of the samples were dxt5You do not have the required permissions to view the files attached to this post.
- shakotay2
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Re: Toybox Turbos's .ego and .BUNDLE files.
first submesh, some extra faces, dunno:
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Toybox Turbos's .ego and .BUNDLE files.
taruncreation,
I used the toyboxturbos.bms on the win_000.nfs file.
After it I used the codemasters_nefs.bms on the win_000_new.nfs file, it extracted some files from the system and audio folders. After it crashed:
QuickBMS generic files extractor and reimporter 0.7.7 (64bit test)
Error: the compressed LZMA input is wrong or incomplete (0)
Info: algorithm 445
offset 000000000551a0c0
input size 0x000000000000f9e5 63973
output size 0x0000000000010000 65536
result 0xffffffffffffff9c -100
Error: the uncompressed data (-100) is bigger than the allocated buffer (65536)
Last script line before the error or that produced the error:
178 clog MEMORY_FILE TMP_OFF TMP CHUNK_SIZE
I used the toyboxturbos.bms on the win_000.nfs file.
After it I used the codemasters_nefs.bms on the win_000_new.nfs file, it extracted some files from the system and audio folders. After it crashed:
QuickBMS generic files extractor and reimporter 0.7.7 (64bit test)
Error: the compressed LZMA input is wrong or incomplete (0)
Info: algorithm 445
offset 000000000551a0c0
input size 0x000000000000f9e5 63973
output size 0x0000000000010000 65536
result 0xffffffffffffff9c -100
Error: the uncompressed data (-100) is bigger than the allocated buffer (65536)
Last script line before the error or that produced the error:
178 clog MEMORY_FILE TMP_OFF TMP CHUNK_SIZE
- taruncreation
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Re: Toybox Turbos's .ego and .BUNDLE files.
@Karpati
I was able to extract the new nfs file....
I have attached the script which extract it..
@shakotay2
How did you got the models out ?
@AceWell
I have extracted the textures...thanks for the script
Is there any way to extract the models ?
I was able to extract the new nfs file....
I have attached the script which extract it..
@shakotay2
How did you got the models out ?
@AceWell
I have extracted the textures...thanks for the script
Is there any way to extract the models ?
You do not have the required permissions to view the files attached to this post.
Humans are so interesting...!
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Re: Toybox Turbos's .ego and .BUNDLE files.
@taruncreation,
I used the attached script to decode the win_000.nfs file.
Can you compare it with your ones?
I used the attached script to decode the win_000.nfs file.
Can you compare it with your ones?
You do not have the required permissions to view the files attached to this post.
- taruncreation
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Re: Toybox Turbos's .ego and .BUNDLE files.
@Karpati,
I checked the script and it worked nicely...a new .nfs file was formed...now you can easily extract it by using the script I attached with my last post..
I checked the script and it worked nicely...a new .nfs file was formed...now you can easily extract it by using the script I attached with my last post..
Humans are so interesting...!
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Re: Toybox Turbos's .ego and .BUNDLE files.
@taruncreation
I reinstalled the game again, and I compared the installed (new and old) win_000.nfs using Total Commander.
It found 1 byte difference!
After it the codemasters_nefs.bms extracted all files from the win_000_new.nfs file.
I reinstalled the game again, and I compared the installed (new and old) win_000.nfs using Total Commander.
It found 1 byte difference!
After it the codemasters_nefs.bms extracted all files from the win_000_new.nfs file.