What i meant is changing the shape of the model without changing the vertex count.shakotay2 wrote:same problem as before: you'll need to find someone who's willing to code a tool for you.eri619 wrote:If its possible to make simple vertex edits and then inject it back to the model file,i'll be really happy.
Also, what does that mean exactly: "simple vertex edits"?
As long as the vertex count doesn't change the skinning shouldn't be affected (hopefully).
But for an armor for example you're always in danger of overlapping mesh parts ingame.
(btw: did you ever do such edits for any other game?)
And yes,i did edit models without changing the vertex count.
Schradek123 made blender script which opens SVR Models in blender,but it doesnt export the edits back.tekken57 a.k.a plodtrew(his name here) coded a function in his tool named x-rey which enables the vertex edits to be injected back into the ps2 model.(U-V edits are not possible).
Thats what i meant,just editing the model shape without making changes to the vertex count.