Get your graphics formats figures out here! Got details for others? Post here!
SciBott
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by SciBott » Mon Jul 18, 2016 8:42 am
daemon1 wrote: This is not much work. But before wasting time on sorting textures, let's make some tests, to find which will be the best way to sort them.
What kind of tests?
My hex editor is HxD. I used maxi-pedia's decimal to hex converter to get the numbers to enter which did not exactly work.
CoolGuy69
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by CoolGuy69 » Wed Aug 17, 2016 2:33 am
daemon1 wrote: SciBott wrote: How much work is it to modify the code to extract these 3 ratios into their own sub directories?
This is not much work. But before wasting time on sorting textures, let's make some tests, to find which will be the best way to sort them.
I need help. Every time i start extracting the textures, it only extracts the norm textures of nightcrawler and electra but nothing else. Am I doing something wrong? Thanks for your time.
daemon1
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by daemon1 » Wed Aug 17, 2016 4:39 pm
Either you're doing something wrong, or they changed file format.
CoolGuy69
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by CoolGuy69 » Wed Aug 17, 2016 10:05 pm
daemon1 wrote: Either you're doing something wrong, or they changed file format.
If they did, do you think you can update the tool? And if I did somrthing wrong can you tell me what it is? Much appreciation!
Andelx
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by Andelx » Thu Aug 18, 2016 12:00 pm
I can confirm they have not changed file formats, and the tool still works perfectly.
In an empty folder, you want these items:
Marvel_heroes_tfc
Izo2.dll
Izo2_64.dll
TextureFileCacheManifest.bin
Textures
CharTextures
And you just have to drag the 'TextureFileCacheManifest.bin' over the Marvel_heroes_tfc file, and it should extract flawlessly.
CoolGuy69
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by CoolGuy69 » Fri Aug 19, 2016 4:20 am
Andelx wrote: I can confirm they have not changed file formats, and the tool still works perfectly.
In an empty folder, you want these items:
Marvel_heroes_tfc
Izo2.dll
Izo2_64.dll
TextureFileCacheManifest.bin
Textures
CharTextures
And you just have to drag the 'TextureFileCacheManifest.bin' over the Marvel_heroes_tfc file, and it should extract flawlessly.
I did what you said and it stops at texture 129 and crashes
Andelx
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by Andelx » Fri Aug 19, 2016 5:40 pm
Huh, now the same thing is happening to me. That's strange.
Well, it might get fixed, maybe not. I enjoyed it while it lasted. ^_^
daemon1
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by daemon1 » Fri Aug 19, 2016 6:33 pm
whats the size of TextureFileCacheManifest.bin ?
Andelx
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by Andelx » Fri Aug 19, 2016 7:03 pm
daemon1 wrote: whats the size of TextureFileCacheManifest.bin ?
Just checked, the file itself is 5,225 KB
CoolGuy69
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by CoolGuy69 » Sat Aug 20, 2016 12:51 am
daemon1 wrote: so it changed
Are you going to update it?
Andelx
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by Andelx » Sun Aug 21, 2016 4:52 pm
Thank you very much again. ^_^
Andelx
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by Andelx » Mon Aug 22, 2016 1:20 am
Yup! Working fine, thanks. ^______^