Get your graphics formats figures out here! Got details for others? Post here!
GRiNDERKILLER
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by GRiNDERKILLER » Sat May 14, 2016 3:18 pm
The bin file contains more than one headerless dds. Normal & Diffuse maps and compression is DXT1.
Output looks like this:
Diffuse map
Normal map
shakotay2
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by shakotay2 » Mon May 16, 2016 5:17 am
if you've some coding skills you could try out the MS DirectX SDK:
bd2_01.jpg
(did few changes to the project; but no adding of DDS headers so far)
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Acewell
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by Acewell » Mon May 16, 2016 7:58 pm
here is a Noesis python script that will open all textures in your bin samples
*updated July 2, 2017*
tex_MobileSuitGundamSideStories_bin.zip
supports dxt1 and dxt5
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Last edited by
Acewell on Sun Jul 02, 2017 10:25 am, edited 3 times in total.
Acewell
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by Acewell » Sat Oct 15, 2016 9:38 am
okay i assembled a proper Noesis python script to open your samples
i updated my previous post with the updated script so no more need to
use any the bms script here for splitting or anything .
edit
script updated to work with samples containing dxt5 textures from this thread
viewtopic.php?f=18&t=16483