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rare (xbox) - grabbed by the ghoulies, conker
Re: rare (xbox) - grabbed by the ghoulies, conker
why is the only model in the files the Cook? i'm trying to find Cooper's model but the only models i find is the Cook and some of the Sequence models, i can't find his files? any ideas, i am able to import them but was just looking for his specifically
Re: rare (xbox) - grabbed by the ghoulies, conker
Can you post on all the unused stuff you found? I'm still hoping there are unused maps and characters.
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Re: rare (xbox) - grabbed by the ghoulies, conker
Cooper is in ghoulies_actor_player_boy.bnl. the importer script still needs some work to support other models - and hooking up skeletons to the armature - as his skeleton isn't hooked up!WareWolff wrote:why is the only model in the files the Cook? i'm trying to find Cooper's model but the only models i find is the Cook and some of the Sequence models, i can't find his files? any ideas, i am able to import them but was just looking for his specifically
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Re: rare (xbox) - grabbed by the ghoulies, conker
the script didn't workSzkaradek123 wrote: ↑Tue Feb 10, 2015 6:25 pmUpdated 2015-02-11Code: Select all
About rare models: For each model we have 2 files: 1.file info - with name "aid_model_ghoulies_actor_" + model name 2.file data - with name model name + "_resource_pool" and about 1. this file has sections which are joint together. - each section have header: offset to section name int32+64 chunk int16 unk int16 offset1 int32 offset2 int32 offset3 int32 offset4 to next section int32+64 - if 0 than stop make sections joint unk int32 unk int32 offset5 int32 counter int32 example: section with chunk 21 joints with section 18 section with chunk 18 joints with 11 and 20 section with chunk 17 joints with 21 section with chunk 12 joints with 17 and about 2. - access to this data has only section 19 - ndVertexBuffer go to offset5+64 in 1.file stream count=counter we have stream types: 2316 - vertex position .... .... .... about faces: - access to this data has section 20 and if offset5 is eqal 1 than we have tristrips else we have quads. about meshes: - access to this data have sections 19 and 23 if section is 23 than all next section 19 joint in one mesh
Here is importer for textured models from Grabbed_By_The_Ghoulies [XBOX] .
It requires Blender249 and Python26.
How use:
1.unpack importer
2.run Blender249.blend
3.in Blender Text Window press alt+p and select:
- bnl - for unpacking archive
- info (files with "aid_model" in name)- for import rigged, static or backrounds meshes with textures (skinweights too, but bad bone map).
Importer is not perfect and requires a lot of work to get all models.
for testing: https://mega.co.nz/#!z9VCTTLR!p0Ps-IK4s ... K3iVe1vRBo