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rare (xbox) - grabbed by the ghoulies, conker

Post questions about game models here, or help out others!
WareWolff
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Re: rare (xbox) - grabbed by the ghoulies, conker

Post by WareWolff »

why is the only model in the files the Cook? i'm trying to find Cooper's model but the only models i find is the Cook and some of the Sequence models, i can't find his files? any ideas, i am able to import them but was just looking for his specifically
SubDrag
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Re: rare (xbox) - grabbed by the ghoulies, conker

Post by SubDrag »

Can you post on all the unused stuff you found? I'm still hoping there are unused maps and characters.
WRS
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Re: rare (xbox) - grabbed by the ghoulies, conker

Post by WRS »

WareWolff wrote:why is the only model in the files the Cook? i'm trying to find Cooper's model but the only models i find is the Cook and some of the Sequence models, i can't find his files? any ideas, i am able to import them but was just looking for his specifically
Cooper is in ghoulies_actor_player_boy.bnl. the importer script still needs some work to support other models - and hooking up skeletons to the armature - as his skeleton isn't hooked up!
Useful tool links:
qs12
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Re: rare (xbox) - grabbed by the ghoulies, conker

Post by qs12 »

Szkaradek123 wrote: Tue Feb 10, 2015 6:25 pm

Code: Select all

About rare models:

For each model we have 2 files:
1.file info - with name "aid_model_ghoulies_actor_" + model name
2.file data - with name model name + "_resource_pool"

and about 1.
this file has sections which are joint together.
 - each section have header:	offset to section name int32+64
								chunk int16
								unk int16
								offset1 int32
								offset2 int32
								offset3 int32
								offset4 to next section int32+64 - if 0 than stop make sections joint
								unk int32
								unk int32
								offset5 int32
								counter int32
	example:							
		section with chunk 21 joints with section 18	
		section with chunk 18 joints with 11 and 20	
		section with chunk 17 joints with 21	
		section with chunk 12 joints with 17

and about 2.
	- access to this data has only section 19 - ndVertexBuffer
		go to offset5+64 in 1.file
		stream count=counter
		we have stream types:
			2316 - vertex position
			....
			....
			....
			
about faces:
	- access to this data has section 20 and if offset5 is eqal 1 than we have tristrips else we have quads.
about meshes:
	- access to this data have sections 19 and 23
		if section is 23 than all next section 19 joint in one mesh 

Updated 2015-02-11
Here is importer for textured models from Grabbed_By_The_Ghoulies [XBOX] .
It requires Blender249 and Python26.
How use:
1.unpack importer
2.run Blender249.blend
3.in Blender Text Window press alt+p and select:
- bnl - for unpacking archive
- info (files with "aid_model" in name)- for import rigged, static or backrounds meshes with textures (skinweights too, but bad bone map).
Importer is not perfect and requires a lot of work to get all models.

for testing: https://mega.co.nz/#!z9VCTTLR!p0Ps-IK4s ... K3iVe1vRBo
the script didn't work
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