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Marvel Ultimate Alliance 2 .DAT
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Re: Marvel Ultimate Alliance 2 .DAT
Its the same script, i just changed the setting for image type, width and height in the script for these textures and also renamed the texture extension from dat to x2t just so Noesis would recognize them from the script, but you are free to change anything in there to make it easier for you.
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Re: Marvel Ultimate Alliance 2 .DAT
Any tutorial for extract this files?AceWell wrote:Its the same script, i just changed the setting for image type, width and height in the script for these textures and also renamed the texture extension from dat to x2t just so Noesis would recognize them from the script, but you are free to change anything in there to make it easier for you.
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Re: Marvel Ultimate Alliance 2 .DAT
I don't think there is one, i just been playing around with the samples in this thread.
aluigi made a script for QuickBMS to extract dat files from the X360 pak archives
http://zenhax.com/viewtopic.php?p=2136#p2136
aluigi made a script for QuickBMS to extract dat files from the X360 pak archives
http://zenhax.com/viewtopic.php?p=2136#p2136
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Re: Marvel Ultimate Alliance 2 .DAT
Hello, sorry to bother. Here it say that there's a script to extract igz files? Where can I find it?.pechenko121 wrote:Hello guys. That's me again. Luigi made script that extrats content of MUA2 igz files and everything is give is .dat files. Can somebody please try to convert this files into readeble model and texture? i would appreciate it
Sample: Here
Added other textures to archive.
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Re: Marvel Ultimate Alliance 2 .DAT
I made a Noesis plugin that works with your texture samples just for fun it will open the diffuse, normal and specular textures but your normal map textures are corrupt or something and the specular textures are reddish so i don't know if that is my fault or just the way they are in that game.pechenko121 wrote:Hello guys. That's me again. Luigi made script that extrats content of MUA2 igz files and everything is give is .dat files. Can somebody please try to convert this files into readeble model and texture? i would appreciate it
Sample: Here
Added other textures to archive.
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Re: Marvel Ultimate Alliance 2 .DAT
oh, thank youAceWell wrote:I made a Noesis plugin that works with your texture samples just for fun it will open the diffuse, normal and specular textures but your normal map textures are corrupt or something and the specular textures are reddish so i don't know if that is my fault or just the way they are in that game.pechenko121 wrote:Hello guys. That's me again. Luigi made script that extrats content of MUA2 igz files and everything is give is .dat files. Can somebody please try to convert this files into readeble model and texture? i would appreciate it
Sample: Here
Added other textures to archive.
Yeah, it seems that normals are corrupted, Luigi said that some files extracted from .pak archieves of game will be corrupted. Every time its normal maps
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Re: Marvel Ultimate Alliance 2 .DAT
I recently stumbled on those archives, and I think I can extract them correctly. If you still need it.pechenko121 wrote:Luigi said that some files extracted from .pak archieves of game will be corrupted. Every time its normal maps
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Re: Marvel Ultimate Alliance 2 .DAT
Oh i think that would be nice if you could do thatdaemon1 wrote:I recently stumbled on those archives, and I think I can extract them correctly. If you still need it.pechenko121 wrote:Luigi said that some files extracted from .pak archieves of game will be corrupted. Every time its normal maps
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Re: Marvel Ultimate Alliance 2 .DAT
Then can you point me at the link with archives you still need to extract.
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Re: Marvel Ultimate Alliance 2 .DAT
Just as i thought. Like in other IGA_ archives, these "unsupported" chunks are just uncompressed. Now I need some time to figure out how to support it in script.
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Re: Marvel Ultimate Alliance 2 .DAT
nice to see that!daemon1 wrote:Just as i thought. Like in other IGA_ archives, these "unsupported" chunks are just uncompressed. Now I need some time to figure out how to support it in script.
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Re: Marvel Ultimate Alliance 2 .DAT
Sorry, I'm a little busy here with Star Sapphire extraction. But when I finish with her, MUA2 is next in my queue.
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Re: Marvel Ultimate Alliance 2 .DAT
Here's the tool for the Deadpool. Must extract all of the game archives now.
Notify me of any errors. The method they used to determine which files may be not-compressed was rather strange.
Notify me of any errors. The method they used to determine which files may be not-compressed was rather strange.
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Re: Marvel Ultimate Alliance 2 .DAT
So if the tool is working for all files, let me know. I will publish it in a new thread, so it won't be lost.
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Re: Marvel Ultimate Alliance 2 .DAT
sorry for late reply. Yes i used your tool, it extracted everything from archieves. But i have some difficulties with extracting textures from igz files. I used Luigi's igz extract script, then I used AceWell script for noesis, but it gave me an error. Maybe i did something wrong?daemon1 wrote:So if the tool is working for all files, let me know. I will publish it in a new thread, so it won't be lost.