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[PS3] Condemned 2: Bloodshot model import maxscript

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zaramot
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[PS3] Condemned 2: Bloodshot model import maxscript

Post by zaramot »

Hi guys! Here's maxscript to import Condemned 2: Bloodshot [PS3] models with bones and weights (3ds max 2009-2012).
Inside archive maxscript for models+Noesis plugin for textures

Image

P.S. Report bugs
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GENTEK
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Post by GENTEK »

I have extracted Layer.Arch02!
After the extraction... I've using the QuickBMS to Unpack the Layer.Arch02 files!
So now I have all ressources from the game...
.Snd
.Mdl
.Bndl

Etc...
How I could convert these files ? The FEAR 2 Tool seem not work.
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Re: [PS3] Condemned 2: Bloodshot model import maxscript

Post by zaramot »

Here's BMS script to extract .bndl archives. All models and textures are in those (world folder if a remember, right -sp, mp and fc sub-folders)
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DXFan619
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Re: [PS3] Condemned 2: Bloodshot model import maxscript

Post by DXFan619 »

Sorry to resurrect this old thread, but I've encountered an error with the Noesis texture script. Whenever I try importing the "pants_d" of most characters, I'll usually get this error.

Image

Linked the sample if anyone wants to check out and see what the issue is.

http://www.mediafire.com/file/i6gxa34qi ... ants_d.tex
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Re: [PS3] Condemned 2: Bloodshot model import maxscript

Post by Acewell »

here ya go :D
fmt_Condemned_2_TEX.zip
i added this to the script

Code: Select all

#DXT3
elif TexID == 135:
    texFmt = noesis.NOESISTEX_DXT3
and turned off the log popup for you :D
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Re: [PS3] Condemned 2: Bloodshot model import maxscript

Post by DXFan619 »

AceWell wrote:here ya go :D
fmt_Condemned_2_TEX.zip
i added this to the script

Code: Select all

#DXT3
elif TexID == 135:
    texFmt = noesis.NOESISTEX_DXT3
and turned off the log popup for you :D
Worked like a charm, thank you very much!
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