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Killer Instinct .kimesh / .kihkx

Post questions about game models here, or help out others!
Manters
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Re: Killer Instinct .kimesh / .kihkx

Post by Manters »

shakotay2 wrote:Read here, post as of Tue Apr 19, 2016 4:48 pm
Can't find a post at the time, and I can't access any links in any posts that Neosis.
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shakotay2
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Re: Killer Instinct .kimesh / .kihkx

Post by shakotay2 »

Manters wrote:
shakotay2 wrote:Read here, post as of Tue Apr 19, 2016 4:48 pm
Can't find a post at the time,
you're kidding me, aren't you? :D
viewtopic.php?f=16&t=14217&p=117951&hilit=pack#p117951
and I can't access any links in any posts that Neosis.
http://richwhitehouse.com/index.php?con ... sv4177.zip
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Manters
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Re: Killer Instinct .kimesh / .kihkx

Post by Manters »

shakotay2 wrote:
Manters wrote:
and I can't access any links in any posts that Neosis.
http://richwhitehouse.com/index.php?con ... sv4177.zip
Oh dear... I meant "I can't find any links to a Noesis plugin for kitex in all the posts in this topic" Damn it.
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Re: Killer Instinct .kimesh / .kihkx

Post by interloko »

Hi guys great progress here!
I haven't tried yet, so I have a question...
How you manage to select the accesories? I mean, there are probably thousands of combination for a single character.
I can make a front end for the customization selection just in case you need it
Fireseed
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Re: Killer Instinct .kimesh / .kihkx

Post by Fireseed »

interloko wrote:Hi guys great progress here!
I haven't tried yet, so I have a question...
How you manage to select the accesories? I mean, there are probably thousands of combination for a single character.
I can make a front end for the customization selection just in case you need it
That would be great however I feel like that would take a lot of time as their is currently no standardized formatting for the various accessory slots. For example on Fulgore his weapons parts are named "Fulgore_Weapon_hitech... Fulgore_Weapon_Military" But on Hisako it's "Hisako_acc01_area_a... Hisako _acc02_area_a"
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Re: Killer Instinct .kimesh / .kihkx

Post by abcdefgh »

--redacted--
Last edited by abcdefgh on Mon Jun 13, 2022 1:45 am, edited 1 time in total.
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Re: Killer Instinct .kimesh / .kihkx

Post by interloko »

I need to know how the script Works.
How the files loaded? Just grab all the files from a folder and load them all?
The idea is to make it user friendly. You will see the accesories just as in game and click on it to select
All the names will be stored in external text files
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Re: Killer Instinct .kimesh / .kihkx

Post by MisterNatal »

Can someone supply me the bone files? trying to port Orchid with the files TFA shared but they don't contain them, only mesh parts
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Re: Killer Instinct .kimesh / .kihkx

Post by abcdefgh »

--redacted--
Last edited by abcdefgh on Mon Jun 13, 2022 1:45 am, edited 1 time in total.
MEGASEAN2812
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Re: Killer Instinct .kimesh / .kihkx

Post by MEGASEAN2812 »

I can't open the links you are sending, they show up as question marks. i need the files for judge and retro judge.

To be more specific, i need the texture files for retro judge and judge, im able to open the model files, but i really need the textures and im seemingly unable to open any of the feen.us links
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Re: Killer Instinct .kimesh / .kihkx

Post by Alexis »

MEGASEAN2812 wrote:I can't open the links you are sending, they show up as question marks. i need the files for judge and retro judge.

To be more specific, i need the texture files for retro judge and judge, im able to open the model files, but i really need the textures and im seemingly unable to open any of the feen.us links
I'm also having this problem. Nothing but a question mark image shows up for me.
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Re: Killer Instinct .kimesh / .kihkx

Post by abcdefgh »

--redacted--
Last edited by abcdefgh on Mon Jun 13, 2022 1:45 am, edited 2 times in total.
Lordryu
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Re: Killer Instinct .kimesh / .kihkx

Post by Lordryu »

Any updates, anybody?
42tenthlick
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Re: Killer Instinct .kimesh / .kihkx

Post by 42tenthlick »

Just wanted to say thanks to all those who worked on porting these! I'm sure someone is already porting these to SFM so everyone can have access to them.

Made this in Cycles.
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zaramot
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Re: Killer Instinct .kimesh / .kihkx

Post by zaramot »

Great render 42tenthlick! I love it, about updates thanks to TFA who provided detailed report on broken UV's I'm fixing them ATM, after that I think you should get models without big problems, right?
Making model-import scripts, PM
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