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Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
How do you combine meshes like in the BigBoss mod?
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I just take advantage of the pieces in the mod. Mainly, I have the body mesh and then replace the arms with a separate mesh to give them the illusion of being one mesh. You can generally see the negative side of this when you use the rocket arm.Ashtails wrote:How do you combine meshes like in the BigBoss mod?
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Oh ok, so for Snake you can swap the head, body, and arm to make the model and for dd soldiers there is only the body and head to swapHeartlessSeph wrote:I just take advantage of the pieces in the mod. Mainly, I have the body mesh and then replace the arms with a separate mesh to give them the illusion of being one mesh. You can generally see the negative side of this when you use the rocket arm.Ashtails wrote:How do you combine meshes like in the BigBoss mod?
But the avatar you can change the body, arm, horn, and hair piece models?
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Yup, that sounds just about right. Although for DD soldiers, if the soldier comes with glasses you can swap those as well.Ashtails wrote:Oh ok, so for Snake you can swap the head, body, and arm to make the model and for dd soldiers there is only the body and head to swapHeartlessSeph wrote:I just take advantage of the pieces in the mod. Mainly, I have the body mesh and then replace the arms with a separate mesh to give them the illusion of being one mesh. You can generally see the negative side of this when you use the rocket arm.Ashtails wrote:How do you combine meshes like in the BigBoss mod?
But the avatar you can change the body, arm, horn, and hair piece models?
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
does anyone know if its possible to add meshes from other models to the suits?
like the DD emblem from the other suits with the diamond to the GZ suit.
like the DD emblem from the other suits with the diamond to the GZ suit.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Yes. You'd have to null out everything except the emblem on one of the outfits and then set that as the main fmdl for an fpk and then have the model you want set as the arm models. Both models need to be of similar shape otherwise the emblem won't be in the right position.paulscottttt wrote:does anyone know if its possible to add meshes from other models to the suits?
like the DD emblem from the other suits with the diamond to the GZ suit.
Keep in mind that this would mean no bionic arms would appear so you'd want to use a model with two arms and then you have to deal with the rocket arms which have two slots instead of one.
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Hello everybody, i've been looking to retexture the SV/GZ Sneaking Suit to Black that was included in the GZ Modding tool, too bad TPP modding is very confusing to people like me who are rather new, so i have a question would anybody be able to swap the textures for me and send me the files i need to replace? i'll gladly provide the textures, uploaded to mixtape.moe due to filesize
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
crash! wrote:Hello everybody, i've been looking to retexture the SV/GZ Sneaking Suit to Black that was included in the GZ Modding tool, too bad TPP modding is very confusing to people like me who are rather new, so i have a question would anybody be able to swap the textures for me and send me the files i need to replace? i'll gladly provide the textures, uploaded to mixtape.moe due to filesize
to get it change colour i edited the texture and removed a line from the pftxs after extracting it.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Very nice, could you detail on what exactly you edited and what line you removed? or just send me the actual pftxs file i need to replace. thanks in advance.paulscottttt wrote:crash! wrote:Hello everybody, i've been looking to retexture the SV/GZ Sneaking Suit to Black that was included in the GZ Modding tool, too bad TPP modding is very confusing to people like me who are rather new, so i have a question would anybody be able to swap the textures for me and send me the files i need to replace? i'll gladly provide the textures, uploaded to mixtape.moe due to filesize
to get it change colour i edited the texture and removed a line from the pftxs after extracting it.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
extract the pftxs with GZS tool. you'll get a xml edit it with notepad or what ever you use. look for the line that points to what you want to change.crash! wrote:Very nice, could you detail on what exactly you edited and what line you removed? or just send me the actual pftxs file i need to replace. thanks in advance.paulscottttt wrote:crash! wrote:Hello everybody, i've been looking to retexture the SV/GZ Sneaking Suit to Black that was included in the GZ Modding tool, too bad TPP modding is very confusing to people like me who are rather new, so i have a question would anybody be able to swap the textures for me and send me the files i need to replace? i'll gladly provide the textures, uploaded to mixtape.moe due to filesize
to get it change colour i edited the texture and removed a line from the pftxs after extracting it.
delete that line save xml. repack pftxs. once thats done. any changes you make will show up.
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
EDIT: Nevermind i figured out a way so that it workspaulscottttt wrote:
extract the pftxs with GZS tool. you'll get a xml edit it with notepad or what ever you use. look for the line that points to what you want to change.
delete that line save xml. repack pftxs. once thats done. any changes you make will show up.
And snakes sv sneaking suit remains blue, i give up this is too hard for me, gonna wait for someone to release a black sv sneaking suit retex. still thankful for all help i got from you though paul!
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Qucik question. Did the ftextool get updated recently as I am trying to unpack the ps3 TPP textures in hopes the day one dlc outfits are there. I want to import the over already exsisting camo scarf outfits so they can be used in TPP pc. But when I unpack any of the ftex files, ftex tool crashes. So not sure if the one I have is outdated. Thanks.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
ive already made the console exclusive fatigues "ocelot black, blue urban, grey urban and all purpose dryland" if thats what your mean?Solidcal wrote:Qucik question. Did the ftextool get updated recently as I am trying to unpack the ps3 TPP textures in hopes the day one dlc outfits are there. I want to import the over already exsisting camo scarf outfits so they can be used in TPP pc. But when I unpack any of the ftex files, ftex tool crashes. So not sure if the one I have is outdated. Thanks.
http://www.nexusmods.com/metalgearsolid ... D244&pUp=1
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
No what I was asking was if the ftex tool got updated. As I wanted to grab the day one dlc outfits textures from the console files. But yeah saw you did them so I guess I don't need to bother with the console textures now. Though has it been updated at all? The ftex tool I mean.paulscottttt wrote:ive already made the console exclusive fatigues "ocelot black, blue urban, grey urban and all purpose dryland" if thats what your mean?Solidcal wrote:Qucik question. Did the ftextool get updated recently as I am trying to unpack the ps3 TPP textures in hopes the day one dlc outfits are there. I want to import the over already exsisting camo scarf outfits so they can be used in TPP pc. But when I unpack any of the ftex files, ftex tool crashes. So not sure if the one I have is outdated. Thanks.
http://www.nexusmods.com/metalgearsolid ... D244&pUp=1
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Here's what I learned today: MGO textures are stored a bit differently than TPP ones.
Unlike TPP, the full texture files for outfits aren't stored together in the texture.dat files. Like in TPP, MGO stores the <hash>.ftex file and the <hash>.1.ftexs file in the pftxs file of the outfits. However, unlike TPP, the <hash>.2.ftexs and <hash>.3.ftexs are stored in texture0.dat without <hash>.ftex and <hash>.1.ftexs. If you want to view the full texture, you need to get the files from both the pftxs and texture0.dat.
Also, not sure if this is already known, but it's possible to inject a full texture into a pftxs file if you add the missing ftexs files and add entries for them in the xml GzsTool generates.
Unlike TPP, the full texture files for outfits aren't stored together in the texture.dat files. Like in TPP, MGO stores the <hash>.ftex file and the <hash>.1.ftexs file in the pftxs file of the outfits. However, unlike TPP, the <hash>.2.ftexs and <hash>.3.ftexs are stored in texture0.dat without <hash>.ftex and <hash>.1.ftexs. If you want to view the full texture, you need to get the files from both the pftxs and texture0.dat.
Also, not sure if this is already known, but it's possible to inject a full texture into a pftxs file if you add the missing ftexs files and add entries for them in the xml GzsTool generates.