Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Azera

Post questions about game models here, or help out others!
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4285
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1147 times
Been thanked: 2242 times

Re: Azera

Post by shakotay2 »

Drawing wrote:Critical can you try to import my azera's file into your 3dsm with warlord online-fat importer?
you can't do that without modifying the script since the .model files of azera and warlord online
have some differences
Maybe I'll create some maxscript from scratch for Azera (next year).
Archer_BD_U_201_CH-model.JPG
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Drawing
mega-veteran
mega-veteran
Posts: 283
Joined: Wed Jan 11, 2012 10:21 pm
Has thanked: 43 times
Been thanked: 17 times

Re: Azera

Post by Drawing »

uff so no hope for animations :constipated:
We'll waiting for you :)
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: Azera

Post by zaramot »

Shakotay2, on what state your progress with Azera? I made script for this MMO few months ago, I can post it here if you don't mind. Since, if you willing finish and release it you should do it :)
Making model-import scripts, PM
Keezie
advanced
Posts: 45
Joined: Tue Jun 04, 2013 1:12 am
Has thanked: 7 times
Been thanked: 3 times

Re: Azera

Post by Keezie »

zaramot wrote:Shakotay2, on what state your progress with Azera? I made script for this MMO few months ago, I can post it here if you don't mind. Since, if you willing finish and release it you should do it :)
Would you mind releasing yours as well?
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4285
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1147 times
Been thanked: 2242 times

Re: Azera

Post by shakotay2 »

zaramot wrote:Shakotay2, on what state your progress with Azera? I made script for this MMO few months ago, I can post it here if you don't mind. Since, if you willing finish and release it you should do it :)
Hi zaramot,
I'm at the very beginning. If you've already finished your script there's no need for me to continue (since I'm a very lazy person... :D )
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: Azera

Post by zaramot »

Ah, it's not true :) Can't agree with you about your laziness, you're an active member of xentax and helping people a lot with many games.
Making model-import scripts, PM
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4285
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1147 times
Been thanked: 2242 times

Re: Azera

Post by shakotay2 »

Thank you :) - what I meant was that I'm not solving problems "in depth" whilst you, chrrox, MrAdults
and other experts try to do a more or less complete format analysis.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: Azera

Post by zaramot »

Here's maxscript to import Azera models with rig:) Have fun and report bugs xD

Image
You do not have the required permissions to view the files attached to this post.
Making model-import scripts, PM
logansan25
veteran
Posts: 138
Joined: Mon Oct 04, 2010 1:15 am
Has thanked: 5 times
Been thanked: 3 times

Re: Azera

Post by logansan25 »

Very nice news!

;)
kazhuki01
beginner
Posts: 31
Joined: Mon Jun 18, 2012 6:46 pm
Been thanked: 1 time

Re: Azera

Post by kazhuki01 »

Is there any way to add the textures on it? I used the azera.ms but it doesnt include the texture when imported
Drawing
mega-veteran
mega-veteran
Posts: 283
Joined: Wed Jan 11, 2012 10:21 pm
Has thanked: 43 times
Been thanked: 17 times

Re: Azera

Post by Drawing »

thanks a lot for the script :)
lxxxk
ultra-n00b
Posts: 9
Joined: Wed Jul 02, 2014 6:33 am
Been thanked: 1 time

Re: Azera

Post by lxxxk »

thanks
logansan25
veteran
Posts: 138
Joined: Mon Oct 04, 2010 1:15 am
Has thanked: 5 times
Been thanked: 3 times

Re: Azera

Post by logansan25 »

kazhuki01 wrote:Is there any way to add the textures on it? I used the azera.ms but it doesnt include the texture when imported
And textures?
X3D
advanced
Posts: 50
Joined: Wed Jan 20, 2016 10:44 pm
Has thanked: 18 times
Been thanked: 24 times

Re: Azera

Post by X3D »

Is there a way to convert the .dlb files to text? Just to find out what textures are used.

Because the textures for the various model parts are not always where you would expect e.g Sorceress Hair 07 is found in the Archer folder under HR_N_01

Thanks

https://www.mediafire.com/file/ugmf49r5 ... l.dlb/file
Post Reply